Automobilista 2 | Racin' USA Pt3 Released & Changelog V1.4.3.3


Automobilista 2 keeps expanding on its already huge amount of content. After releasing the first 2 USA DLCs, this third part finalises the saga (for now).

Owners of either this new DLC or the season pass will be happy to realise that the following 3 tracks will be waiting for them after downloading the truly massive 3.7GB download.
The 3 tracks included in the DLC are
  • Indianapolis Motor Speedway
  • Auto Club Speedway
  • World Wide Technology Raceway (Gateway)
Included are not only the oval layouts but also the infield layouts for you to enjoy.

Another thing that was added with this update was a historic version of Spa-Francorchamps. If you own the Spa DLC then you now have access to the 1970 layout of this classic Belgian venue.

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But now let's look into the massive update and its changelog on the next page of this article.

What do you think about this update and DLC? Does it tickle your fancy? Is there anything you see that makes you excited? Let us know
About author
Julian Strasser
Motorsports and Maker-stuff enthusiast. Part time jack-of-all-trades. Owner of tracc.eu, a sim racing-related service provider and its racing community.

Comments

AI pretty much has to be per class per track if you want realistic and realistic isn”t always interesting.

Being fairly close to Brands Hatch I’ve seen plenty of races there and anything GT class is pretty tedious, they run in a line occasionally stick the nose in and then 99% of the time back out. GT World Series, Carrera Cup etc that’s pretty much it. Where as Renault Clio’s, Minis etc I’ve seen two or three wide in a cluster for multiple laps having a go at each other but still not necessarily a huge amount of actual overtakes. BTCC sit somewhere in the middle.

Caterhams and the like can look great and the cars move about and look fun but again not a huge amount for overtaking.

AI needs to be a balance between an approximation of “real” and interesting/fun.
Sadly this is true. Motorsport is often tedious, more so with modern cars. I try not to get the rose-tinted spectacles on but technology in cars doesn't seem to have made racing any better. I watch motorbikes more than cars these days but even Motogp is beginning to suffer F1 type woes with aero causing problems and electronics meaning close riding but like overtaking as the avenues for riders to the difference are taken away.
 
Premium
The first car and track I tried with the update was Classic Spa and the old Jim Clark Lotus. My goal was to relive my all-time favorite game Grand Prix Legends. I think it took me 5 attempts to get a clean lap. Running the old Spa on AMS2 really did bring back some great memories. I didn't remember Eau Rouge being so slow in GPL. Maybe I am just used to the latest lay-out that is nearly flat-out. Anyway, thanks again to the team at Reiza for helping to raise the bar for the entire sim racing community. Whether you are a fan of AMS2 or not, we can all be thankful they are in sim racing and continuing to develop what I think is already an outstanding game.
 
Being fairly close to Brands Hatch I’ve seen plenty of races there and anything GT class is pretty tedious.......

Yes. I think "overtaking" is overvalued and its importance is misperceived (at least in so far as what racing is "really about".) In real life and sim racing.

It's almost as if boxing was all about the knockouts, football about only the goals or LSD being only about the rainbow unicorn next to the glass Brontosaurus. Sex and the orgasm!!

Knockouts, goals and overtakes fit a modern media environment. KAPOW! ZING! BANG!!! TV commentators don't exactly help. But ratings, right? Drama! Excitement!!

Fair enough but what that tends to miss is the real craft and graft - of boxing, of football, of racing. And diminishes appreciation.

Anyway, a general rule would be "slower cars = closer racing" ?
 
Regarding people complaining solely about the driving dynamics, physics and FFB: if you are not a regular user and trial AMS2 from time to time, it's heavily recommended that you do an integrity check of the files first, then wipe out the documents folder. Yes, you will lose some minutes resetting your controls and other settings, but I have lost count of how many people got a borked experience and doing this solved and were quite happy afterwards.

A combination I would recommend to see why we users of AMS2 love this, is the Formula V10 Gen 2 (aka F1 2001 car) at Indianapolis Road Course, default weather conditions and default setup. It's a short enough track (current, more flowing layout, not the one that F1 used which was quite Mickey Mousey outside the oval) but it will still put the car through its paces. It also has places were you are fighting for traction and the TC gets worked up. And there is where physics, to me, stand out: you feel electronics kicking in first, then as you try to lean on them the tyres reach their limit and start to dance around a bit, but you can still lean on the rubber before going past their slip limit and starting to slide, and you can still keep on dancing at that point, saving the car from spinning completely...until you overheat the tyres past their window of operation and then you crash lol.

After a couple of laps getting the tyres up to their sweet spot and as you work on your confidence and lines, you can take the esses at the back straight flatout, clipping the curbs in the process. And while the downforce can be felt in the way how it grips the car down to the tarmac, it's still slighty dancing, moving, reverberating across the kerbs.

With my old but trusty OSW and a Lenovo Explorer VR, I get an exhilarating experience on track in combos like this one. The whole thing gaves me the chance to sense what each wheel is doing and how it's gripping, slipping or sliding across the track. It allows me do to whatever I want with the car: smoothly, attacking, going wild or just hooning it. And while it's permissive in terms of not sending you into the wall at any minimal thing you get wrong (hello iRacing) you can absolutely tell whenever you made a mistake, either being above or below the limit. The whole thing is talking back to you at all times in a very precise way.

Of course, many people will tell me that they are getting this very same thing from their favourite sim and are not even close with AMS2. More power to you, this is why we have several games in the market and that is a great thing. I'm just posting this so you don't dismiss this great title so easily. Not perfect, still a lot of things to work on, but it has something really good going on right now.
 
I suspect / guessing that this particular problem is not high on the priority list..
Right, hard to charge DLC prices for a fix to Championship Mode...

I'm all for them getting paid for their work, but release a finished product first got Pete's sake. (Not just picking on Reiza).
 
A bit OT. For someone completely out of touch with their development plans for 22-23' and owning just the base game:
- What does (or will?) the 20-22' Season Pass (for 53.99€/48.59€ as bundle for base game owners) offer over the Premium Track Pack + Racin' USA Full Expansion pack (10.79€+17.49€) which are considerably cheaper*?

Unless other DLCs are still meant to be released before 22' ends, or the 20-22' Pass will be extended to include later releases that missed the 22' roadplan, this pricing doesn't seem to make much sense. Ty

*current EU2 sale prices
 
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As someone who suffers horrible motion issues with games, AMS2 causes me no issues at all. And I say this as someone who can't play a ton of games due to the camera movement. First thing I do is turn it all off and I've never had a single issue with AMS2. Loaded it the first time, dropped all that down, I'm fine.
I do not suffer motion sickness. Pretty resistant to any shaking whether it's at sea or on a plane, but I still change a lot the baseline settings.
I hate with passion this silly "fixed over the horizon" option that is legacy OFF. I hate it also in every other sim.
I find also unnatural the helmet turning towards the apex so I deleted that as well.
Once I do all these things I find AMS2 is very much similar to the most common streams of ACC or iracing. It's all about spending a bit of time to find the right combination, but currently AMS2 has pretty much every customization of the camera conceivable
 
A bit OT. For someone completely out of touch with their development plans for 22-23' and owning just the base game:
- What does (or will?) the 20-22' Season Pass (for 53.99€/48.59€ as bundle for base game owners) offer over the Premium Track Pack + Racin' USA Full Expansion pack (10.79€+17.49€) which are considerably cheaper*?

Unless other DLCs are still meant to be released before 22' ends, or the 20-22' Pass will be extended to include later releases that missed the 22' roadplan, this pricing doesn't seem to make much sense. Ty

*current EU2 sale prices
The season pass will be extended to cover the parts that were not delivered in time. That is my understanding.
So pending will be
  • Brazilian Grand Prix Legends - Pack featuring several World Championship cars won by Brazilian drivers
  • Historical Track Pack - Pack featuring historical variants of tracks featuring in the game
  • Street Supercars - Pack of road-legal Supercars
  • Adrenaline - Pack featuring several off-road & Extreme Motorsports cars and tracks
 
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A bit OT. For someone completely out of touch with their development plans for 22-23' and owning just the base game:
- What does (or will?) the 20-22' Season Pass (for 53.99€/48.59€ as bundle for base game owners) offer over the Premium Track Pack + Racin' USA Full Expansion pack (10.79€+17.49€) which are considerably cheaper*?

Unless other DLCs are still meant to be released before 22' ends, or the 20-22' Pass will be extended to include later releases that missed the 22' roadplan, this pricing doesn't seem to make much sense. Ty

*current EU2 sale prices
16A63B2A-2745-400F-A53A-8C1E157E8FFD.jpeg
 
A bit OT. For someone completely out of touch with their development plans for 22-23' and owning just the base game:
- What does (or will?) the 20-22' Season Pass (for 53.99€/48.59€ as bundle for base game owners) offer over the Premium Track Pack + Racin' USA Full Expansion pack (10.79€+17.49€) which are considerably cheaper*?

Unless other DLCs are still meant to be released before 22' ends, or the 20-22' Pass will be extended to include later releases that missed the 22' roadplan, this pricing doesn't seem to make much sense. Ty

*current EU2 sale prices
Also this post was just published today

https://forum.reizastudios.com/thre...-development-update.27369/page-38#post-210549
 
To talk about physics, I'm a layman but I can tell when something is going wrong at least, but I like the physics of AMS2 and the direction it's being taken, I hope they continue to improve after the announcement that AMS2 would be ready for consumption.

About the AI, at the beginning I suffered from the problems mentioned by several here in the topic, but today I don't suffer from any of that, the problems that were mentioned here don't happen to me, it's not possible that I'm so bad at driving and I find the AI good for that lol.
Still in the last version I created a Copa Truck championship, on Brazilian tracks and the disputes with the AI were great, without crashes, without exaggerated touches, without pushing, without silly mistakes.

After the last update I did some multiclass races, put like 5 classes together, no AI difficulty with slower cars in normal races and blue flags, whole race clean.

Then I tested the F-Usa3 which had that annoying side touch when an AI overtook another like the rF1, it was fixed too, they no longer touch side by side disputes, except if the AI makes a mistake.

For me it's the best AI at the moment, and I'm always racing from NR2003, through GTR2 and even ACC, offline, only iRacing I don't have.

I still use the NR2003 for NASCAR and the other several sims for mixed races, the only one that I haven't used in years is the RR.
 
I love how people make excuses for ams 2 ai, comparing it to games it's ai is better than while mostly ignoring all the games with much better ai I listed. No ai is perfect but when the first game has way better ai than the 2nd it's a bit frustrating. Like it really seems like not very many people in the comments have even played ams 1. Seriously, the ai is not perfect on that one but its far better than the second game.
 
I love how people make excuses for ams 2 ai, comparing it to games it's ai is better than while mostly ignoring all the games with much better ai I listed. No ai is perfect but when the first game has way better ai than the 2nd it's a bit frustrating. Like it really seems like not very many people in the comments have even played ams 1. Seriously, the ai is not perfect on that one but its far better than the second game.
I agree with NR2003, havent played Iracing, or Outlaws, and my experience with AMS1 came after AMS2 so it's pretty limited as I enjoy 2 much more. But ACC AI is not better than AMS2, they are better behaved and more "clean" yes, but like I wrote before, they are just plain boring, they almost never make mistakes, crashes or dnf. Real life racing can be chaotic and unpredictable sometimes, thats something that ACC lacks.
 
I just setup a custom GT1 championship and the first round was 30mins at Monza, AI 105% and medium aggression, and it was fantastic! The only quibble I have is that I can out brake them and they can get the power down out of the corner better but apart from that they were great.
I was running 11th and needed 10th to get n the points and the AI in front of me spun in the second chicane on the last lap which was pretty cool! Otherwise it was good clean racing for half an hour!
I spend 95% of my simracing on Iracing so I’m no expert on AI but I thought they were absolutely fine and much better than they used to be.
 
TBH how much any of this impacts your enjoyment is going to be down to the individual. Like RF2, I accept it has it faults and sometimes they will wind me up a bit more than others but I still come back to it as like RF2 its one of the games I get most fun out of.

Some of it also seems to be dependednt on setup, settings, what kit you have and playstyle so unless you try it for yourself most of the opinions don’t really help that much.
Enjoyment and fun should be the main priority!!
 
The same people complaining about how "unrealistic" the AI are, are the first people to scream and yell at online racers. Humans are typically far more unpredictable and out of control than any AI I have ever raced against. Just ask those who raced against Goatifi this year.
This is one of the best comments of all. A lot of on-line racers are hopeless and don't understand a thing about racing. Racing is a fine art which is practised in real life by proper racing drivers. The average on-line racer is a disaster - like a bull in a china shop. Or avwreckfest master. Yes, I also often prefer AI and have had some great and highly enjoyable RACES with them. And incidentally in many different games. Yes, in some cases the AI could be programmed better. But that takes a lot of resources and I see the developers do take trouble to make improvements.
 

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