Automobilista 2 | Racin' USA Pt3 Released & Changelog V1.4.3.3


Automobilista 2 keeps expanding on its already huge amount of content. After releasing the first 2 USA DLCs, this third part finalises the saga (for now).

Owners of either this new DLC or the season pass will be happy to realise that the following 3 tracks will be waiting for them after downloading the truly massive 3.7GB download.
The 3 tracks included in the DLC are
  • Indianapolis Motor Speedway
  • Auto Club Speedway
  • World Wide Technology Raceway (Gateway)
Included are not only the oval layouts but also the infield layouts for you to enjoy.

Another thing that was added with this update was a historic version of Spa-Francorchamps. If you own the Spa DLC then you now have access to the 1970 layout of this classic Belgian venue.

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But now let's look into the massive update and its changelog on the next page of this article.

What do you think about this update and DLC? Does it tickle your fancy? Is there anything you see that makes you excited? Let us know
About author
Julian Strasser
Motorsports and Maker-stuff enthusiast. Part time jack-of-all-trades. Owner of tracc.eu, a sim racing-related service provider and its racing community.

Comments

Same here, and I won't reinstall the game to try this update. I gave up. Like in other sims is happening, core of the game needs a lot of work, but probably some studios are too tiny to accomplish the mission in time. I'm very dissapointed with Reiza and I won't support them in the same way next time. I was expecting an almost complete game with content to come, not new content before some core improvements like MP or just such a career mode or something that encourages you to drive it more than hotlapping or casual racing with your friends, pity. LFM could make the difference for ams2 if multiplayer was ready.
You might not understand cash flow... a studio needs to sell DLCs to pay for the long and difficult tasks that might take months to implement.
 
Just when I think yes, I'm definitely going to buy AMS2 next time it's substantially on sale - I read all this and think no, maybe not. The issues read very similar to the things that have been annoyances in RF2 for many years... and though I've put vastly more time into RF2 than anything else, and have enjoyed a lot of it, I'm kind of ready to move on. AMS2 seems like the logical successor in terms of a multi-discipline sim that could cover just about anything I feel like driving/racing. I know nothing is perfect and these things are never really 100% "finished", but... ugh I'm worn out on the cycle of add/fix something but oops it broke something else. Sounds like I'd just be buying into the same thing with AMS2. I dunno, I'm back on the fence.
 
Is anyone else finding the ffb for the new Vette heavy, like constantly? I'm thinking that this will cause a loss of fidelity. I'm quite sure I could tweak my end but I really don't want to for just one car.
It's not unusual for a post release patch to arrive quickly, so maybe I'm jumping the gun.
 
US dlc's are the most boring ever....I prefer the basic content I wonder why I paid so much for the full season pass...
Otherwise still no braking sensation and very uneven content...
 
Do people actually uninstall if they aren’t getting on with a sim? Storage is considerably cheaper these days so I still keep unused games like ACC installed so I can at least give them a bit of a go after each update. I suppose if you have very fast Broadband it‘s less of an issue.
Storage is cheap, but at 60gb a pop for games nowadays (and several over 100gb) it goes fast. I have 2 1 tb M.2 drives and 2 1 tb SSDs and I still am space conscious.

More importantly for me, if I see a game sitting there in my icon tray unused, unloved, I get pissed off about the money and time I spent before I finally decided it wasn't worth either. Its the Marie Kando approach to HDD storage.
 
Is anyone else finding the ffb for the new Vette heavy, like constantly? I'm thinking that this will cause a loss of fidelity. I'm quite sure I could tweak my end but I really don't want to for just one car.
It's not unusual for a post release patch to arrive quickly, so maybe I'm jumping the gun.
This is the first car for which I've reduce the car-specific FFB in AMS2.

This is beyond frustrating how devs will release an update. Then a hotfix each day b/c they don't know how to debug. We need to go back to the days when software went gold and it was darn near finished. Maybe you get a update disc a year later? But the internet and instant delivery has made all software devs lazy or complacent.
 
Premium
Just when I think yes, I'm definitely going to buy AMS2 next time it's substantially on sale - I read all this and think no, maybe not. The issues read very similar to the things that have been annoyances in RF2 for many years... and though I've put vastly more time into RF2 than anything else, and have enjoyed a lot of it, I'm kind of ready to move on. AMS2 seems like the logical successor in terms of a multi-discipline sim that could cover just about anything I feel like driving/racing. I know nothing is perfect and these things are never really 100% "finished", but... ugh I'm worn out on the cycle of add/fix something but oops it broke something else. Sounds like I'd just be buying into the same thing with AMS2. I dunno, I'm back on the fence.
TBH how much any of this impacts your enjoyment is going to be down to the individual. Like RF2, I accept it has it faults and sometimes they will wind me up a bit more than others but I still come back to it as like RF2 its one of the games I get most fun out of.

Some of it also seems to be dependednt on setup, settings, what kit you have and playstyle so unless you try it for yourself most of the opinions don’t really help that much.
 
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Premium
Do people actually uninstall if they aren’t getting on with a sim?
I do, my 1TB M.2 SSD is precious real estate and I have a lot other games I want to play. Games are getting mighty big, so i uninstall what I don't play apart from indy games that weigh only a few hundreed MBs.

AMS2 comes in at around 90GB currently, that's almost two Elden Rings. Or three Path of Exiles. Or 114 Quakes.
 
Same here, and I won't reinstall the game to try this update. I gave up. Like in other sims is happening, core of the game needs a lot of work, but probably some studios are too tiny to accomplish the mission in time. I'm very dissapointed with Reiza and I won't support them in the same way next time. I was expecting an almost complete game with content to come, not new content before some core improvements like MP or just such a career mode or something that encourages you to drive it more than hotlapping or casual racing with your friends, pity. LFM could make the difference for ams2 if multiplayer was ready.

I'm gutted with the game too. Much like PC1 & 2, the experience between cars and tracks in AMS2 for me is messy. Some are ok, others are MEH. I can only assume it's a Madness physics engine issue as a root cause. I've lost patience with it as I do not believe they have the tools to correct it. Otherwise, they'd have done it already. Huge expense, and the game is too broken to enjoy lapping all cars and tracks in SP mode.

Such a shame after supporting all Reiza projects. I wish they'd gone with UE, like ACC did. I think AMS2 would have been a more consistent and graphically more polished title as a result. My hopes now rest on Rennsport and FM8 in 2023, and AC2 in 2024. Plus the addition of rain to iRacing.

I'd really appreciate an explanation from the team as to why some cars are so far off. This will stop me supporting their next project. They can drive any car and track combo they wish, so it's not like they don't know there are things that are substandard.
 
Premium
Storage is cheap, but at 60gb a pop for games nowadays (and several over 100gb) it goes fast. I have 2 1 tb M.2 drives and 2 1 tb SSDs and I still am space conscious.

More importantly for me, if I see a game sitting there in my icon tray unused, unloved, I get pissed off about the money and time I spent before I finally decided it wasn't worth either. Its the Marie Kando approach to HDD storage.
Fair enough, I’m more along the lines of keep stuff until I need to get rid of it and because sims are alot about setting up and tweaking they”d be the last things to go,
 
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nothing like a good Multiclass Race
That reminded me of one of my biggest gripes, which I cant understand hasn't been sorted in nearly 3 yrs.

You can launch a one off multi class race in single player and the classes are scored separately.

I built a IMSA knock off like series in championship mode.
Used real weather, dates. Time from 2020.....just to launch the first race and find out the entire field was scored as one with no multi class scoring.
The DPI class scored all the top 10 positions leaving the GTE & GT3 class with zero.

It makes no sense that single player races have the capability to score multi classes but championship mode doesn't?
 
Premium
Agreed.
There's a lot to like about AMS2, but also a lot I just can't get on with.

The AI are just odd, and exhibit some very unnatural behaviour (and they have got better).

The cockpit camera is still a shaky, bouncy vomit inducing bizarre experience - and I have tried multiple options and never found anything that resembles anything like rF2, R3E, iRacing or ACC.

Just can't play it in it's current form, which is a shame.
Strange point because you can adjust de camera's exactly as you want.
 
Iv had an install/uninstall relationship with this game ever since release. Each update hyped up for no good reason. Good for those that enjoy it. For me its just bang average at best. Nothing special, no enjoyment and even after a race I do not wanna return to it :(
 
It's a shame that many people really want to like AMS2 for the good things that it has, but cannot get to truly like it because of its shortcomings. I have had much better luck with AI than most people it seems the few times I've tried, but maybe I have a 6th sense for it lol.

Multiplayer has more issues, and not having admin tools is one of the most infuriating ones. I also laid blame to the lack of tolerance to pings, given that I could race at other sims in servers located in US (200 ms ping average from here) but not in AMS2. This seems to have been solved since my ISP changed my connection to a higher quality one with symmetrical bandwidth, traffic priority and other blah blahs. With a good bunch of people, I had lots of fun the last two weekends racing cars as different as the BMW 2002 Ti on one, and the McLaren MP4/12 on the other.

At the moment, this game seems to work at its best when racing at a good league that hosts uncomplicated events.
I've raced consistently people with 220 ping and no issue. I think the problem is more in sensitivity to stability of the ping: I believe the problem is more in the fluctuation than the actual value.
 
Strange point because you can adjust de camera's exactly as you want.
No, it's not a strange comment.

I've tried god knows how many options - just tried it again, actually, and still, the camera/view is bouncy.

I don't like it - I can get on with pretty much every other sim out there.

I can configure every other sim out there - but AMS2 is different.
 

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