Assetto Corsa 2: PC in Q2 2024, Console Release Confirmed

Assetto Corsa 2 Console Version Confirmed.jpg
The follow-up to the original Assetto Corsa will release in Q2 2024 – that, we already knew. But thanks to a new filing from Digital Bros, we know that a console release will soon follow.

Image credit: Kunos Simulazioni

The original Assetto Corsa is a beloved basically-open source PC sim racing platform, with modding capabilities meaning endless possibilities. But that does not mean that the game is not also popular on console, despite not being mod-compatible.

After the game released for PS4 and Xbox One, 40% of the game’s entire sales came from the console release. The next AC game was Assetto Corsa Competizione, a licenced side product which also released for console later on down the line. Many were wondering if the original game’s follow-up would get a release on PlayStation and Xbox.

It would appear that the answer to that is a firm yes.


Assetto Corsa 2 Console​

The estimated Spring 2024 release date from a previous Digital Bros filing seems to be backed up once again in their latest report. Digital Bros are the parent company of both AC developers Kunos Simulazioni and the game’s console publisher 505 Games.

In their yearly financial report from 27 September, they make mention of the release of ‘Assetto Corsa 2‘ before the next fiscal year, putting the game’s initial release on PC before July 2024. They go on to state that the console version of the game will also arrive in the ‘long-term’.

With the previous two titles, the console versions arrived a few years after the PC release. The original Assetto Corsa released in late-2014, and the console version arrived in mid-2016. As for Assetto Corsa Competizione, mid-2019 was when the title launched before being on console in mid-2020.


PlayStation and Xbox players have had to make do with official content updates also being late to the platform. Whether the console version will release a year or two after the initial release on PC, we do not know yet. But it is an inevitability now, the game will come to console eventually.

It is not confirmed whether the game will launch for Gen 8 or Gen 9 consoles, but it is perhaps a safe call to assume it will be on PlayStation 5 and Xbox Series X|S. We cannot say for sure though, so watch this space as to whether players need to upgrade from their PlayStation 4 or Xbox One.

Will you be getting Assetto Corsa on console? Tell us on Twitter at @OverTake_gg or in the comments down below!

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  • Luca (OverTake)
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Luca [OT]
Biggest sim racing esports fan in the world.

Comments

Hopefully VR in AC2 is on par with AC1 or AMS2 and not the blurry UE crap we got in in ACC. If the engine is UE5 I have a bad feeling... especially Rennsport was not able to show VR in their latest beta.
Agree, let's hope so. AC2 won't use Unreal Engine, they have confirmed that. ACC is horrible in VR indeed, they probably learned from it, it's probably one of the reasons that they switched to a other engine.
 
Agree, let's hope so. AC2 won't use Unreal Engine, they have confirmed that. ACC is horrible in VR indeed, they probably learned from it, it's probably one of the reasons that they switched to a other engine.

Very likely yes. But i think they were also not satisfied with the flexibility of the Unreal engine and the fact it was a mf to code or polish edges out.
At least i know Stefano hated working with it.
 
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If they had continued expanding and polishing the AC engine they would now be standing so far ahead of the rest of the developers it would be quite incredible, especially as now so many of them are defaulting to unreal.

I can only see the adoption of the Unreal engine for ACC has a misstep

Granted my insight into the matter is so limited this comment carries no weight....
 
I’ve got a handful of UE 3 and 4 titles and they all perform poorly and have bad AA implementation. When I heard ACC was going to be on UE4 I was sceptical and the final product wasn’t much different to my expectations. One good thing I can say is that the loading times are excellent and given the right circumstances the visuals can look very good but that’s about it.
 
If they had continued expanding and polishing the AC engine they would now be standing so far ahead of the rest of the developers it would be quite incredible, especially as now so many of them are defaulting to unreal.
Who says they didn't? Wouldn't it be possible someone in the studio continued working on AC engine whilst the rest was working on ACC in UE4? All assumptions :) (including mine)
 
The original Assetto Corsa is a beloved basically-open source PC sim racing platform...

Having modding support or having the community reverse engineer/hacking into the game does not make something open source. Put 'basically' in front of it all you want, still does not make it true.

Open source means the developer has willingly opened up the source code and distributes this code freely for everyone to modify, improve and distribute (depending on the license).

A good example of games using this would be Doom and Quake, which have been improved a lot by the community in ways not possible otherwise (ie. Quake RTX). Another not open source sim would be Richard Burns Rally, just look how janky the experience (outside of the physics/plug-ins) is because there is no source code to really improve things.

Another sim example, although not open source, would be Reiza. Stock Car Extreme and Game Stock Car where just mods for Rfactor 1. With the crowdfunding they got enough funding to get a source license for RF1, resulting in the really improved Automobilista 1. Same with the Madness engine for Automobilista 2.

The whole thing sounds like saying software piracy is basically-not stealing, because it is not taking something physical.
 
If they expand upon AC and introduce proper multithreading, standing starts and timed races, this could be huge.
 
While i can see all the work that was put in by the many modders of AC with the light, rain, effects, cars, tracks and whatnot, i am a person who can't be bothered with all this fiddling around to make stuff work. Thats why i gravitate more towards complete packages of games with mostly curated environments. When i am today playing AC i am playing the Steam installed version and nothing else. I tried several times to get into the whole Content Manager stuff but seriously, its not for me. Same reason why i don't gravitate towards rF2.
So i hope that AC2 will have a great base package with some nice DLCs coming just like AC1 had. I need stuff to just work and have the same level of quality everywhere.
your missing out dude its so easy to add mods the whole drift scence is next level u can do anything by just dropping few tracks and cars you would be suprised how easy it is now
 
I’ve got a handful of UE 3 and 4 titles and they all perform poorly and have bad AA implementation. When I heard ACC was going to be on UE4 I was sceptical and the final product wasn’t much different to my expectations. One good thing I can say is that the loading times are excellent and given the right circumstances the visuals can look very good but that’s about it.

A remedy for me lately for poor AA is using NVIDIA's DSR (or AMD's VSR). I have a 1080p monitor with 1920x1200 resolution and upscaled to 2880x1800 it looks pretty nice. The only annoying part is the UI scaling, especially with AC1. ACC is good though!
 
So assuming the Q2 2024 release refers to the full release, knowing Kunos from AC and ACC they will probably do some form of Early Access maybe up to 6 months prior to the release. This could mean a potential Early Access late this year or early 2024.
They aren't talking about a full release, though. They say that the initial release will be before July 2024, which sounds like their usual early access model to me.
 
your missing out dude its so easy to add mods the whole drift scence is next level u can do anything by just dropping few tracks and cars you would be suprised how easy it is now
i have been playing around with mods and what not already during the times of the first rfactor during the mid-late 2000s, so i know my way around this kind of stuff. Its just that by now i simply can not be bothered with it anymore. I dont say its complicated. I say i simply dont wanna do it :)
 
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D
Who says they didn't? Wouldn't it be possible someone in the studio continued working on AC engine whilst the rest was working on ACC in UE4? All assumptions :) (including mine)
Only if they still had Stefano, I do not remember other talents of that caliber in Kunos team. May be this is what he is doing on a side after all after getting bored with hydrofoil simulator.
 
I would not sweat it. I would read more into likes which that comment got zilch.

What I mean is when someone bagged rFactor 2 you would have 10 people instantly jump to like it and agree but not because they wanted ISI or S397 to fix it. They were different, they wanted to destroy ISI and rF2. Why I honestly to this day don't understand the animosity :coffee:
 
No idea, but probably less. You're right, the console market is a cash cow, nothing else. ACC was ported to consoles by another studio, I believe. Kunos clearly develops its sims for the PC.

Well 28 million then 60% PC is 17 million ? wow ?
Does a unit mean AC or AC DLC ?
I guess there are other versions other then PC? phone, etc. ?
Numbers I had seen were estimates between only 4 -5 million ?
Lets say it's only 4 million PC.

rF2 sales were 200,000 +
So AC should rightfully have about 20 times more users online then rF2.
That seems about right like 7,000 out of peak and rF2 a few hundred = 20 times more.

My point would be is that supposed to be okay with us ?
7,000 or 17,000 online from millions that purchased it is like 0.2 %

So I will never understand how anyone holds up these figures as a positive or some sort of validation.
I mean if rF2 sold 4 million units and was 95% positive and there were just
7,000 online I would be grumpy old man.
 
D
rF2 this, rF2 that.
What it has to do with the topic of the discussion, am I in the wrong thread?
 
A remedy for me lately for poor AA is using NVIDIA's DSR (or AMD's VSR). I have a 1080p monitor with 1920x1200 resolution and upscaled to 2880x1800 it looks pretty nice. The only annoying part is the UI scaling, especially with AC1. ACC is good though!
This still isn't a solution for VR users... But yes, I play Unreal Engine on my monitor also with 4x DSR, makes a HUGE difference indeed.
 

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