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Toscana 0.2

Fictional race track set in toscana, 24 pitboxes

  1. fastfab
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    (First sorry for my english it's not my native language)
    I present to you my first fictional track (before attempting to make a real track), the Toscana Autodromo.

    Here is a lap around the track/

    (I'm using the excellent mod good and bad weathers by Peter Boese in this video)

    It is set in the beautiful country side of Italian Tuscany.

    The track features a Hairpin, a Bankturn, two chicanes and a tunnel.
    The track is a "8" that turns clockwise.
    The version right now is 0.2 there is no IA and no replay camera.

    This is my first track ever, so I hope you will like it.
    paypal.me/fastfab

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    Images

    1. toscana_logo.png
    yumadom, pikaman, bk81 and 19 others like this.

Recent Reviews

  1. Alistair McKinley
    Alistair McKinley
    5/5,
    Version: 0.2
    Fantastic track!
    You show a lot of love for detail and I really appreciate it.
    Thank you for your hard work!
    I also really like your modesty - speaking of a 0.2 version.
    It's no problem for me that AI and cameras haven't been integrated yet! There are other people, as well, who can help you out - so you can further improve your masterpiece.
    Keep doing what you're doing!
  2. sardokard
    sardokard
    4/5,
    Version: 0.2
    This track is wonderful. Purple ban,king corner and tree around the track make it really nice.
    The feeling while driving is also totally perfect.

    -1 star for the lack of AI and Replay Cam

    Adjust this two thing and it will became one of my favorite track i think !
  3. Ross Macfarlane
    Ross Macfarlane
    4/5,
    Version: 0.2
    Love it.

    Challenging track and it feels different for each and every car you drive on it. Aero makes a huge difference to how it's driven I feel.

    Quite a bold design but it's not overdone and it doesn't feel like some sort of Mario kart track which some fantasy tracks can turn into.

    Also reminds me of some old Gran Turismo and Forza fantasy tracks. One of my favourites was the Forza 3 Sidewinder Proving Grounds which was also 'set' in Tuscany.
  4. Albertari
    Albertari
    5/5,
    Version: 0.2
    What a beautiful track !
  5. Alex72
    Alex72
    4/5,
    Version: 0.2
    Really good start! Needs a physical road mesh for more feeling in FFB. Not a super fan of the layout but this is very good work. Well done and thanks for sharing! :)
  6. Sunny Sky Speed
    Sunny Sky Speed
    5/5,
    Version: 0.2
    Fantastic work, some great banking corners in there, with the nice flowing elevations and tunnels...a lovely setting to race in. Gran Turismo style atmosphere, and I mean this very positive.
  7. bk81
    bk81
    5/5,
    Version: 0.2
    Simply amazing. I was blown away while watching that video. Any chance you want to give us a hint of which Real-life tracks you are thinking about making?

    I am going to try and make some AI for this mod and have a proper race!
  8. gergerger
    gergerger
    5/5,
    Version: 0.2
    Amazing track, but can't get it to run (v. 1.9.3). Any idea what could be missing?
  9. peat
    peat
    5/5,
    Version: 0.2
    Almost a masterpiece! I miss a few more bumps only ;) Great work so far, I cannot believe that you uploaded version 0.2 - to me it's version 1.2 :)
  10. Mika_Speed
    Mika_Speed
    5/5,
    Version: 0.2
    Amazing ficticional track, thanks guy!
  11. AleDaRimini
    AleDaRimini
    5/5,
    Version: 0.2
    Are you joking?!? I can't believe this is your first work! It is far better than mods made by other "years of experience" people! Keep up this amazing work!
    1. fastfab
      Author's Response
      Thanks.
      Yes it is my first track, even my first mod.
      BUT i'm not trying to mislead anybody, i'm a 3D artist as a living and i'm experienced with real time 3D work flow and good practices. ;-)
  12. kBRONY
    kBRONY
    5/5,
    Version: 0.2
    great job so far.
  13. asehauDLM
    asehauDLM
    5/5,
    Version: 0.2
    Thank you so much! I'm a huge fan of the Tuscany region and I love your track!
  14. AlexMurphyITA
    AlexMurphyITA
    5/5,
    Version: 0.2
    10+
  15. xezez
    xezez
    5/5,
    Version: 0.2
    Exceptional work for a first track. Really enjoyable layout and it looks great. I'll certainly be keeping my eye out for the future updates.

    On the strength of this, I hope you go on to do many more tracks. :) Thanks
  16. ALB123
    ALB123
    5/5,
    Version: 0.2
    You are off to a wonderful start! Considering this is your first track, I'd say that you're going to have a good talent for track building. I look forward to seeing future iterations of this track as you make it better and better, but I think everyone will agree for the first ver 0.2 release the potential is big. Excellent job. Keep up the good work and thanks for sharing with the community. :-)
  17. madcortina
    madcortina
    5/5,
    Version: 0.2
    Great work...
  18. J3D MODDING
    J3D MODDING
    5/5,
    Version: 0.2
    le projet avance, ca claque bien déja dans cette WIP !
    en attendant les finitions et les caméras, 5 étoiles !
  19. cr4wl3r0
    cr4wl3r0
    5/5,
    Version: 0.2
    thank you from a tuscany simdriver !!!!!!!!!!!!!!!
    1. fastfab
      Author's Response
      I'm from just the other side of the alps in the french Alps. I hope the track does justice to your wonderful region.
  20. Deswribilator
    Deswribilator
    5/5,
    Version: 0.2
    1. fastfab
      Author's Response
      Wow thanks! 0_0
      I will try them tonight!
  21. vegasparis
    vegasparis
    5/5,
    Version: 0.2
    very nice job, one of the best track mod, if it's not the better one. You are an artist. Congrats :)
  22. Peter Koslowski
    Peter Koslowski
    5/5,
    Version: 0.2
    Very gooood track! With some little bumps more, 3D grass and AI, the track will be AC-Quality! THX
  23. Badu
    Badu
    5/5,
    Version: 0.2
    Dude, Amazing job! If this is only version 0.2, I can´t wait to drive on the release version! The track is a mix of the best circuits out there. The feel is great and the textures and mesh... WOW! One little details... I guess the pink flower field are typical to Tuscanny, but I think they are a little too saturated in colour. Other than that, just many thanks!
  24. briklebritt
    briklebritt
    5/5,
    Version: 0.2
    Great work! Very well done. But this track is very bright for me. Would be great if you could change this..
    1. fastfab
      Author's Response
      Thanks for your feedback!
      Even if I'm using Good and Bad weather mod most of the time, I always work with the "default" setting for the postfx to calibrate texture hue, and try to have the best compromise in the shader setting so the track look decent with the different lighting an weather.
      Do you use a custom postfx and if yes which one?
  25. antirussia81
    antirussia81
    5/5,
    Version: 0.2
    Visually it's one of the best tracks for AC, including those made by Kunos. You are one talented man, sir. Even the logo (Toscana autodroma) looks great :)
    I hope you will add AI pretty soon.
  26. K4rBonStig
    K4rBonStig
    5/5,
    Version: 0.2
    Many thanks!
  27. Fanapryde
    Fanapryde
    4/5,
    Version: 0.2
    After some more laps with a less powerfull car (Abarth AC), I am even more impressed ;-)
    I took my time to enjoy the environment. I love the large tree (just to name one object)...simply stunning ! Great skills mate !
    Maybe some more road/curb feel ?
    1. fastfab
      Author's Response
      Yep, the felling of the road and the physic in general is my next big work on this!
  28. CobraCat
    CobraCat
    5/5,
    Version: 0.2
    This is one of the best optimized tracks I've come across . I've driven tracks with half the amount of detail that didn't flow this well.

    The layout is challenging with the various banking in certain corners. Its clear you have pro level track building skills

    The grandstand and the large structure with the wood sculpture is stunning, well done! The lavender farm is a nice touch as are the rock formations , mountains and town in the distance.

    I get the impression this track is more about showing what you can do than an attempt at a purely realistic fictional track.

    Several elements seemed a bit over the top, the large tree while excellently done seemed a bit out of place as well as the wall with the large brown tiles in one of the corners.

    Everything is well done although perhaps not all those elements go together visually from a design stand point.

    With that said its an amazingly well done fictional track. Without question quality wise one of the best I've seen. I can't wait to see your take on a real world track. You've got serious skills, all due respect sir. Well done!

    I wish Grobnik was this well optimized and polished
    1. fastfab
      Author's Response
      Thanks for your message and for taking the time to write it!
      You definitely got my intention right ^^.
      I wanted to make a fictional track that keep the vibe and detail of a real one, while also adding some "eye_candy" only allowed by the fact that it's fictional (kinda like old Sega AM2 arcade racer or Forza fictional track). I acknowledge that some off it is a little over the top and than it would be very expensive too build in real life... ^^
      Since it's my first track the point was also to use it as a "laboratory" to experiment stuff, so when I decide to make a real track, I will be faster. As a result it's kinda packed with all the difficulties I can encounter...
      Concerning the optimisation I read a lot on the forum before tried to follow good practice. But I think there is still some performance to squeeze out of it!
  29. tiboby
    tiboby
    4/5,
    Version: 0.2
    Très bon travail, bonne continuation, j'aime cette piste sous le VR
    1. fastfab
      Author's Response
      Merci ;-)
  30. DevonK
    DevonK
    4/5,
    Version: 0.2
    Lovely setting, and the track has an interesting layout, but I find it's got a few too many tight radius corners for my personal taste. For example that last chicane before the front straight seems superfluous since the straight is quite short.

    I have also noticed an issue where the car very occasionally (say once every few laps) instantly jumps forward a significant distance, enough to cause you to go off track if you are in the wrong spot.
    1. fastfab
      Author's Response
      Thanks for your feedback DevonK. The whole physic of the track is very "work in progress", can you tell me more in the support part, how and where the "jump forward" bug occure so I can look into It. Thanks