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Tracks Toscana 0.2

Fictional race track set in toscana, 24 pitboxes

  1. fastfab submitted a new resource:

    Toscana - Fictional race track set in toscana, 24 pitboxes

    Read more about this resource...
     
    • Like Like x 3
  2. Let's see...let's see... But, or i'm blind or it's looking so interesting and wonderful (in available video)
    Thanks Man! Complete it please. Next is v0.5?..
     
  3. First ever track and completely fictional?! Very impressive. I'll test asap.
     
  4. Thank you. Next is... 0.3 ^^
    I've been nearly 2 month now all in all, making that track. It's only 0.2 because there is so much work left to do. I'm not happy with the kerbs, I need to adjust physics in a lot of place, there is no 3d grass, no people, no camera etc... So all this will push the track slowly to v1.0. I think it would be weird if i reach quickly v1.0 and there are still important stuff missing. ^^
     
  5. LilSki

    LilSki
    Premium Member

    Very very solid start you have here. The only thing I noticed right off the bat was the resolution of the corners. You should subdivide the sharper corners a few more time to make them look smooth.

    Screenshot_ks_corvette_c7r_toscana_0.2_10-11-116-9-32-56.jpg

    Here is an example of what it should look like in wire frame.

    upload_2016-11-10_9-35-44.png

    Also I spotted a few PNG textures. I didn't notice any performance issues but I would advise you switch them to DDS.

    Overall a great start and a very very solid circuit you got here. Nice to see someone new building stuff properly! Looking forward to updates on this!
     
    Last edited: Nov 11, 2016
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  6. Thanks. You are right for the resolution of the mesh in the tights corners.
    For now I only improved the mesh in the hairspin (the one with the big tree in the middle) and I plan to improve all the others. For the png textures I think there are still like 3 or 4 that I used back when I started the track, you're right I need to get rid of them definitely ^^. There is also a lot of textures without alpha saved in dx5 that i should save in a lighter dx3 format.
     
    • Like Like x 2
  7. LilSki

    LilSki
    Premium Member

    Dxt5 and Dxt3 won't really change performance but it can help file size. Also make sure your texture have mip maps in them. If they don't then they get made when loading and it can make loading longer than it needs to be. So far you you are doing really well with only 80 or so textures for the whole track.

    I meant to ask what program you are building this in? Not that it matters I'm just curious.
     
    • Love Love x 1
  8. No problem, I make everything in 3dsMax and use photoshop with the Nvidia plugin to make and save the textures in DDS.
     
    • Like Like x 1
  9. LilSki

    LilSki
    Premium Member

    Well keep on doing what you are doing. If you ever have any questions or get stuck don't hesitate to ask!
     
    • Love Love x 1
  10. Well, the only really big problem that I didn't manage to overcome right now is the IA lane. I tried several times, but since my track is a "8", the point next to the start line where the track goes under himself, it generate IA walls in the middle of the road that block the IA cars. I think AC use a vertical projection to generate those splines and it mess where the tunnel goes under the grid start. I don't know if the splines generated can be edited in the AC editor. Since there are more track with the same problem out there with working IA (like Suzuka for exemple), I think the problem can be overcome, but I don't know how yet... I may have to ask on the forum.
     
  11. LilSki

    LilSki
    Premium Member

    Yes it is vertical projection and the boundaries are defined ONLY by valid track.

    As for the line yes the boundaries can be changed in the editor. It's a total pain to do but it can be done.
     
  12. Fast Furman

    Fast Furman
    Premium Member

    XCELLENT
     
    • Love Love x 2
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  13. mantasisg

    mantasisg
    Premium Member

    Very good track, I'm a fan of good fantasy tracks, this one is good. I have low performance hardware, and I still have decent performance :)

    There is one thing which bothers me though, maybe I could get used to it, but I don't know, just feels not right. I'm talking about flow of the curves. Feels like there are too many slow curves. I have been thinking a lot about three curves which goes before tunnel. That would be: 2 90degrees curves and then a hairpin to the tunnel.

    It is your track and you are the boss, and I'm not complaining. But I imagine those 2 90degs curves to be smoothed out to 110 or 120degrees. And then hairpin could be much smoother, imagine inside apex right next to the wall and then exiting apex would very close to the right side wall, and then you would cary a lot off speed into a tunnel.
     
    • Like Like x 1
  14. I looooove high speed technical corners. Those that you can take at high speed but you need to angle them right and throw the weight properly to take them at high speed. :) Its hard to do though unless you study such tracks and copy some bits. But yeah, elevation change and high speed technical corners is my fav. Flat tracks with stop & go style is my least fav's.

    Anyway, looks great from the pics and videos! Superb first work OP. Gonna test right away. Thank you tons for sharing! :thumbsup:
     
  15. Hi,
    I added a map of the track with the names of the turns on the main page, to help in the debate about maybe modify some part or to know easily which section people are talking about.
     
    • Like Like x 2
  16. Exceptional work for a first track. Really enjoyable layout and it looks great. I'll certainly be keeping my eye out for the future updates.

    On the strength of this, I hope you go on to do many more tracks. :)Thanks
     
    • Agree Agree x 1
  17. Jeff Huber

    Jeff Huber
    Premium Member

    Holy hot damn Fastfab! Awesome first track! Just watched the video and it looks like an awesome start for sure. Really digging the layout and so forth. Looks very challenging too with the elevated corners coming in and out of the apex. Keep up the good work dude , and thank you for creating it and sharing it with us!
     
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  18. Jeff Huber

    Jeff Huber
    Premium Member

    Man , I was looking forward to testing this track out , but it boots me back to the home screen in AC. Any ideas? Only track that does this.