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Formula Classic 1988 Skins, Performance, Reliability AMS 1.05

Set of 1988 FClassic skins, multiplayer & single player versions

  1. Keith Windsor
    1988_FClassic_AMS_v1_preview.jpg

    Formula Classic 1988 Mod:
    Updated & converted from my Stock Car Extreme version. Includes:

    Skins, Performance Variations, Mechanical failures, Talent files.

    Automobilista Version 1.05AMS KMW 2016

    Changes in this version:

    02/06/2016
    Performance variations are greatly improved, resulting in far better behaviour in leaders when they catch up with backmarkers.

    [Important - it is advised to always run the qualifying session, (or at least accelerated time for a few minutes of qualifying) to ensure that the grid is properly formed. If you skip qualifying, the grid may be too random and there is an increased chance of collisions on the first lap!]

    New Reiza Dash now working (unfortunately the old analogue dash has stopped working, I'll try & reinstate this as an option in a future update)


    *********************************************
    In this readme file:
    1) Credits
    2) Information
    3) How to install
    4) Setting the difficulty level
    5) About the Offline skinset
    6) Previous changes

    **********************************************************************

    1) CREDITS:
    As always, thanks to Reiza for the original templates & files used to paint these skins & create the upgrade files.

    2) About this 1988 Skin set:

    This mod contains two versions -
    single player, with performance & reliability variations and multiplayer, with all cars using equal, default physics.

    There are 27 1988 skins, plus veh, talent, & additional engine files.

    There are two sets to choose from -
    a) single player version - use these offline if you want the best, 'realistic' performance variation between the cars. In this set, the Mclarens will usually be out front, and cars such as the West and Osella will be near the back of the grid.
    You will be unlikely to score points in an Osella, but your challenge is against your team mate and other backmarkers, and you will also need to watch your mirrors & drive your own race without getting in the way of Senna/Prost etc when they lap you; and if you choose a front running car such as McLaren or Ferrari, then you should expect to be winning or getting in the points, so your challenge will vary depending on the car you drive.

    b) multiplayer version - all car physics are default, so cars will be identical - use these for online leagues, or offline if you want close racing with default car behaviour (race order may not be realisitc to 1988 though, as AI lap times will be very close without the addition of power/aero variations).


    **********************************************************************

    3) How To install:

    I recommend a mod manager such as Jonesoft Generic Mod Enabler - it will install or remove this mod automatically for you and the files provided here are already in the correct structure.

    Manual installation:

    Simply copy the contents of each folder into the original reiza folders i.e:
    Copy the reiza88FC.srs & reiza88FC.tga files into the series folder
    Copy entire contents of Vehicles\F_Classic folder into the default Vehicles\F_Classic folder
    Copy the Talent\F_Classic88 folder into the default Talent folder

    No default files are overwritten by this mod.

    **********************************************************************

    4) SETTING YOUR AI Difficulty level:

    Important - you can enjoy this mod on whatever settings you choose, but to feel the best effect of the performance variations, try the following settings:

    i) Aggression of AI should be set on low - this is F1, it should be non contact, and it will help the AI drive more cleanly. DON'T WORRY that this is a low setting - with the performance differences, the AI will still overtake backmarkers/slower cars far easier & generally, more realistically than usual.

    ii) *** Ensure that you match your ability to your teammate. ***
    For example, if you choose to drive in Alboreto's Ferrari, then you should go to a PRACTICE session (not Test Day! as this is too easy compared with a race event) and make sure that it is *extremely* difficult in a practice session, on low fuel, to beat your team mate, Gerhard Berger in the other Ferrari.
    If you are competing easily with your teammate in Practice, then you need to go back to main menu and raise the difficulty.

    Once you have it set correctly, you will find the performance of all cars is correct compared to your car - and if a McLaren then passes you like you are standing still, you are probably nearer the correct setting! (unless you are in the other McLaren LOL).

    ***********************************************************************

    5) About the Offline Skinset:

    The performance of each team has been varied slightly. This means that, as in the 1988 season, the McLaren will be capable of braking slightly later & gripping better through the turns, & be aerodynamically more efficient, while cars further down the grid will be less capable in these areas. Of course I know the real cars had far more differences than this, but this is the most predicatable and consistent way to create the necessary variation, while still retaining the original physics and handling on each car.
    I am aware this will not be to everyone's taste, but I find the end result works very well. But if you don't like it, you can choose the 'multiplayer' cars included in this mod instead. These contain skins and talent files only, and use default physics files.

    Using the performance variations has the following effects:

    - it creates a wider and more realistic spread of lap times between the pole and last position car.

    - for offline racing, the biggest benefit is that it assists the faster AI to overtake the slower ones. So instead of seeing the leaders stuck behind a backmarker, sometimes for several laps, they are now generally able to overtake and lap the slower car more quickly. Yes, they will still get caught up sometimes, especially on twistier sections of a circuit, as the slower cars have no awareness of the need to let the faster car past, but the problem is much reduced, & the overtake is now completed more easily on a fast section of the
    track and usually in less than a single lap.
    It's still important to use the included talent files, as the combination of the two are what produce the overall improvement.

    So choose your seat carefully, and don't expect to win if you choose to drive a Coloni!

    ******************************************************************

    6) Previous changes

    v1.02 fixed LED dash problem

    v1.01AMS
    Corrected name on Mclaren #11
    Corrected alignment of log on rear body sides of McLarens
    Fixed srs file so multiplayer cars appear correctly in main menu

    *****************************************************************

    v1.00AMS KMW2016

    *****************************************************************


    (from SCE version):Ver 1.01
    14/12/15: Adjusted performance of several cars/drivers (in particular, Nannini was too fast, Martini & Palmer were too slow, plus others).

    Ver. 1.0 by KMW 2015

    ******************************************************************

    8) Known issues

    old analogue dash is no longer working (since update of dash by Reiza). I hope I can put it back in as an option in a future update.

Recent Reviews

  1. Monstro
    Monstro
    5/5,
    Version: 1.05
    what can i say?
    this is a five star, brilliant job mate
  2. Alex72
    Alex72
    5/5,
    Version: 1.05
    Very nice thank you so much!
  3. lensdu
    lensdu
    5/5,
    Version: 1.05
    Very nice! Thanks a lot for this, some great replicas.
  4. Bazmeister
    Bazmeister
    5/5,
    Version: 1.05
    Just brilliant, thank you very much! Probably one of the best sets on the net.

    Hopefully we'll get some more historic tracks too.
  5. mungopark
    mungopark
    5/5,
    Version: 1.05
    great stuff!!!
    any chance to see the two missing cars of the season (larousse, eurobrun) within this mod?
    1. Keith Windsor
      Author's Response
      Thanks for the comment. Can't promise when it'll be, as I'm a bit busy at the moment, but I will aim to add the missing teams in the not too distant future :)
  6. thestaggy
    thestaggy
    5/5,
    Version: 1.05
    Fantastic mod. The effort put in to tweaking the performance of the AI and reliability is of a professional level and it makes for a fantastic experience. This mod around the classic F1 tracks is the most fun you can have with your pants on.
  7. Pudu
    Pudu
    5/5,
    Version: 1.05
    This and the 91 season are two of the best mods for AMS. They go so far beyond just skins and talent files, and make for believable and highly enjoyable racing. Huge thanks for these, they are simply brilliant.
  8. Tommi-TAG
    Tommi-TAG
    5/5,
    Version: 1.05
    Thanks for the update for AMS as always, Keith! :)
  9. Matiracer
    Matiracer
    3/5,
    Version: 1.01
    It just didn´t work, the gen files didn't match with the .veh file. But they just look awesome in the showroom
    1. Keith Windsor
      Author's Response
      Thanks for reporting - the digital and analogue dash problem is fixed and will appear in next update
  10. Fabian Biehne
    Fabian Biehne
    5/5,
    Version: 1.01
    Great! Been waiting for your version for AMS! Thx a lot, so good to have the real deal of the 88 season.
  11. William Hud
    William Hud
    5/5,
    Version: 1.0
    Thank you ! Top job - All who ever tried to make such a mod yourself and failed know how much work this is (like me).
  12. MaicomElio
    MaicomElio
    5/5,
    Version: 1.0
    Thank you! Great mod, really immersive. Just one thing i've noticed: Both Mclarens have Senna's name and the brazilian flag, the numbers are correct though.
    1. Keith Windsor
      Author's Response
      Thanks for the report, now corrected.
  13. gamer19
    gamer19
    5/5,
    Version: 1.0
    You are legend !
    Reiza guys should give you some % of their $ cause skins like this or Retro 75 mod can persuade many people to actually buy the game on the first place.
    When they see those quasi skins.... they think "well, this is not quite like real cars (let's go to the plan B and just buy Project Cars)". :D
    And when they see something like this they go "that's it, I definately must try this".
    Anyway... thank you on so many levels. And keep up. :)
  14. J-C
    J-C
    5/5,
    Version: 1.0
    très bonne qualité merci