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Formula Classic 1988 Skins, Performance, Reliability AMS 2.01

Set of 1988 FClassic skins, multiplayer & single player versions

  1. Keith Windsor

    Formula Classic 1988 Mod:
    Updated & converted to Automobilista from my original Stock Car Extreme version. Includes:

    Skins, Performance Variations, Mechanical failures, Talent files & LED dash on selected cars.

    by KMW
    Version 2.01AMS KMW 2017

    Changes in this version:
    Removed fuel tank and pitstop amendments from upgrade files - no longer needed as Reiza have updated & fixed the AI fuel use.
    Updated series file to remove refuelling.
    Amended tyre management skills in talent files to balance pit strategies, particularly at front of grid to keep the racing fair/consistent.


    In this readme file:
    1) Credits
    2) Information
    3) How to install
    4) Setting the difficulty level
    5) About the Offline skinset
    6) Previous changes


    1) CREDITS:
    As always, a big thank you to Reiza for the original templates & files used to paint these skins & create the updates.
    All orignal work remains the copyright of Reiza, and files are used with their kind permission.

    2) Information:
    This mod contains two versions -
    single player, with performance & reliability variations
    multiplayer, with all cars using equal, default physics.

    There are 27 1988 skins, plus veh, talent, & additional engine files.

    There are two sets to choose from -
    a) single player version - use these offline if you want the best, 'realistic' performance variation between the cars. In this set, the Mclarens will usually be out front, and cars such as the West and Osella will be near the back of the grid. You will be unlikely to score points in an Osella, but your challenge is against your team mate and other backmarkers, and you will also need to watch your mirrors & drive your own race without getting in the way of Senna/Prost etc when they lap you;
    and if you choose a front running car such as McLarne or Ferrari, then you should expect to be winning or getting in the points, so your challenge will vary depending on the car you drive.

    b) multiplayer version - all car physics are default, so cars will be identical - use these for online leagues, or offline if you want close racing with default car behaviour (race order may not be realisitc to 1988 though, as AI lap times will be very close without the addition of power/aero variations).


    3) How To install:

    I recommend a mod manager such as Jonesoft Generic Mod Enabler - it will install or remove this mod automatically for you and the files provided here are already in the correct structure.

    Manual installation:

    Simply copy the contents of each folder into the original reiza folders i.e:
    Copy the reiza88FC.srs & reiza88FC.tga files into the series folder.
    Copy entire contents of Vehicles\F_Classic folder into the default Vehicles\F_Classic folder
    Copy the Talent\F_Classic88 folder into the default Talent folder

    No default files are overwritten by this mod.


    4) SETTING YOUR AI Difficulty level:

    Important - you can enjoy this mod on whatever settings you choose, but to feel the best effect of the performance variations, try the following settings:

    i) Aggression of AI should be set on low - this is F1, it should be non contact, and it will help the AI drive more cleanly. DON'T WORRY that this is a low setting - with the performance differences, the AI will still overtake backmarkers/slower cars far easier & generally, more realistically than usual.

    ii) *** Ensure that you match your ability to your teammate. ***
    For example, if you choose to drive in Alboreto's Ferrari, then you should go to a PRACTICE session (not Test Day! as this is too easy compared with a race event) and make sure that it is *extremely* difficult in a practice session, on low fuel, to beat your team mate, Gerhard Berger in the other Ferrari.
    If you are competing easily with your teammate in Practice, then you need to go back to main menu and raise the difficulty.

    Once you have it set correctly, you will find the other cars' performance is correct compared to your car - and if a McLaren then passes you like you are standing still, you are probably nearer the correct setting! (unless you are in the other McLaren LOL).


    5) About the Offline Skinset:

    The performance of each team has been varied slightly. This means that, as in the 1988 season, the McLaren will have a bit more power, be capable of braking later into the turns, & be aerodynamically more efficient, while cars further down the grid will be less capable in these areas. Of course I know the real cars had far more differences than this, but this is the most predicatable and consistent way to create the necessary variation, while still retaining the original physics and handling on each car.

    I am aware this will not be to everyone's taste, but I find the end result works very well. But if you don't like it, you can choose the 'multiplayer' cars included in this mod instead. These contain skins and talent files only, and use default physics files.

    Using the performance variations has the following effects:

    - it creates a wider and more realistic spread of lap times between the pole and last position car.

    - for offline racing, the biggest benefit is that it assists the faster AI to overtake the slower ones. So instead of seeing the leaders stuck behind a backmarker, sometimes for several laps, they are now generally able to overtake and lap the slower car more quickly. Yes, they will still get caught up sometimes, especially on twistier circuits, as the slower cars have no awareness of the need to let the faster car past, but the problem is much reduced, & the overtake is now completed more easily on a fast section of the track and usually in less than a single lap. It's still important to use the included talent files, as the combination of the two are what produce the overall improvement.

    [On the other hand, if only talent files are used to vary the AI, then that variation remains small at best, usually hundredths or tenths of a second, which is not realistic for F1, and it results in the pack staying closer together. More often than not, it's only cars that have pitted for repairs that are ever caught by the leaders,and when this happens, they can hold up the leaders for a very long time, or sometimes the lead cars are content to stay behind the slower car till the end of the race. Of course, some good overtakes will still be seen occasionally, but there are some frustrating blockages when lead cars are held up by backmarkers, and it often ends up adversely affecting the result of the race, and spoils the feeling of realism for the Human player].

    So choose your seat carefully, and don't expect to win if you choose to drive a Coloni!


    6) Previous changes

    Version 2.0AMS May 2017

    Updated files for compatibilty with Reiza's latest updates - engine files, aero & arm upgrades
    Updated talent files - amended courtesy settings for blue flags & added Reiza's new start skill & tyre management.
    Updated reliability - slightly increased likelihood of some slower cars retiring & faster cars lasting for race distance, to improve offline racing.
    Updated series file to include new AI blue flag behaviour.
    Low downforce setup now automatically fitted to all cars at old Hockenheim & some other default tracks (you can add your own mod tracks to the list by inserting them into TrackConfigBase.ini in the team folders).


    v1.06 Mar 2017
    upgrade files amended to work with Reiza's new Aero package.
    Corrected some performance levels on slower cars.
    Lowered some cars' reliability issues slightly, so that a few more cars now keep racing till the end - improves the racing.
    Fixed minor error in srs season details
    Amended pit groups so that AI pit correctly in majority of mod tracks.


    v1.02-v1.05 May2016
    Added new performance variations which improve overtaking by leaders on slower cars.
    Re-wrote talent files.
    Balanced pitstop times by editing fuel flow times, so that AI and humans take same amount of time in pits.


    v1.02AMS 27/4/2016
    Fixed Digital and LED dashboards not showing correctly in cockpits


    Corrected name on Mclaren #11
    Corrected alignment of log on rear body sides of McLarens
    Fixed srs file so multiplayer cars appear correctly in main menu


    v1.00AMS KMW2016


    (from SCE version):

    Ver 1.01
    14/12/15: Adjusted performance of several cars/drivers (in particular, Nannini was too fast, Martini & Palmer were too slow, plus others).

    Ver. 1.0 by KMW 2015


    8) Known issues

    The old dial shaped Analogue dash is not working since a recent Reiza update to the digital dash. If possible I will try and get them working again in some of the cars.


    There is a small bug in the game which means that the AI are actually refuelling even though the human player can not refuel. This means that the AI are running heavier and slower after every pit stop. So I have inserted fuelling into the player car to make the performance fair for all cars. So if you want to race fairly against the AI, just leave the fuel levels on full for the race.
    The other option is to turn fuel use off completely if you wish, but I prefer the 'realism' of the fuel mass effect.

    (of course during qualifying and practice sessions you can adjust your fuel level however you like, just as the AI do)

Recent Reviews

  1. dreamer al
    dreamer al
    Version: 2.01
    Wow!!! Love your work> Thank you for sharing.
  2. marcominas
    Version: 2.01
    Fantástico, um dos melhores mods para automobilista!!!!
  3. IlPacoFer
    Version: 2.01
    Very good. We using it for the first season of the league
  4. ddntube
    Version: 2.01
    very good !
  5. Sean
    Version: 2.01
    Great to have the real skins, what makes this even better is having the actual team and driver names as well as the relative performance. Great job, really enjoyable to relive this era of Formula one greatness :)
  6. paulof12015
    Version: 2.0
    realmente es fabuloso,y de muy buena calidad,puede usted hacer un skin pack de F1 2017 para Formula Ultimate?
  7. schlitty
    Version: 2.0
    Thanks for the update and all your work into the minds of those AI cars.
  8. Tiago JA
    Tiago JA
    Version: 1.06
  9. schlitty
    Version: 1.06
    Thanks for the update!
  10. Monstro
    Version: 1.05
    what can i say?
    this is a five star, brilliant job mate
  11. Alex72
    Version: 1.05
    Very nice thank you so much!
  12. lensdu
    Version: 1.05
    Very nice! Thanks a lot for this, some great replicas.
  13. Bazmeister
    Version: 1.05
    Just brilliant, thank you very much! Probably one of the best sets on the net.

    Hopefully we'll get some more historic tracks too.
  14. mungopark
    Version: 1.05
    great stuff!!!
    any chance to see the two missing cars of the season (larousse, eurobrun) within this mod?
    1. Keith Windsor
      Author's Response
      Thanks for the comment. Can't promise when it'll be, as I'm a bit busy at the moment, but I will aim to add the missing teams in the not too distant future :)
  15. thestaggy
    Version: 1.05
    Fantastic mod. The effort put in to tweaking the performance of the AI and reliability is of a professional level and it makes for a fantastic experience. This mod around the classic F1 tracks is the most fun you can have with your pants on.
  16. Pudu
    Version: 1.05
    This and the 91 season are two of the best mods for AMS. They go so far beyond just skins and talent files, and make for believable and highly enjoyable racing. Huge thanks for these, they are simply brilliant.
  17. Tommi-TAG
    Version: 1.05
    Thanks for the update for AMS as always, Keith! :)
  18. Matiracer
    Version: 1.01
    It just didn┬┤t work, the gen files didn't match with the .veh file. But they just look awesome in the showroom
    1. Keith Windsor
      Author's Response
      Thanks for reporting - the digital and analogue dash problem is fixed and will appear in next update
  19. Fabian Biehne
    Fabian Biehne
    Version: 1.01
    Great! Been waiting for your version for AMS! Thx a lot, so good to have the real deal of the 88 season.
  20. William Hud
    William Hud
    Version: 1.0
    Thank you ! Top job - All who ever tried to make such a mod yourself and failed know how much work this is (like me).