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F1 1991 Skins, Performance & Reliability, & more! 2.55

F1 1991 skins,performance,reliability-offline & online versions for GSCE Formula Classics

  1. Keith Windsor
    F1_1991_Menu.jpg
    Formula 1 1991 Mod for Formula Classics:

    Skins, Performance Variations, Mechanical failures, Talent files & LED dash on selected cars.

    for Stock Car Extreme Version 2.55
    by KMW

    - Graphic fixes to cars and helmets.
    - Files/folders renamed (talent and team folders), to avoid conflict with other F1 mods.

    **WARNING - Please UNINSTALL ANY PREVIOUS VERSION before installing this version**

    v2.54preview.jpg

    In this readme file:
    1) Credits
    2) Improvements in this version
    3) How to install
    4) Setting your AI difficulty (this has been updated as Reiza have improved the balance of their race sessions in v1.48)
    5) About the Offline skinset
    6) Previous changes


    **********************************************************************

    1) CREDITS:
    As always, thanks to Reiza for the original templates & files used to paint these skins & create the updates.
    The electronic dash part of this mod is an adaptation of my GSC2012 version, and Nick of Reiza is to thank for his original help in accessing Reiza's digital dash files.



    *********************************************************************

    2) Improvements in v2.55

    - Graphical improvements to cars and helmets.
    - Some files and folders renamed - talent files and teams are now in renamed folders, and update files have been restructured. This is so that other F1 mods will not conflict if installed at the same time.

    As always, NO default files are overwritten by this mod.

    By default, 26 cars will appear in your game, from a total of 34 available in the mod.

    Several teams had to pre-qualify in 1991 and will not appear in your game by default.
    To simulate this, the following cars will NOT appear by default (I know it is not completely historically accurate, but it is a close representation of the pre-qual cars):
    Brabham: Blundell
    Footwork: Caffi
    Coloni: Chaves
    Fondmetal: Grouillard
    AGS: Barbazza
    Jordan: Gachot
    larrousse: Bernard
    Modena: VanDePoele

    IMPORTANT:
    If you want any of these drivers to appear in your game, just open the relevant driver .veh file using notepad and remove the word

    VOID from the end of the hdv line.

    Example: to make Blundell appear in your game, open 91blundell8.veh using notepad.

    Change the line
    HDVehicle=F_Classic.hdvVOID
    to
    HDVehicle=F_Classic.hdv

    Save the file again as 91blundell8.veh and the car will then appear in game.


    **********************************************************************


    3) How To install:

    **ANY PREVIOUS VERSION SHOULD BE UNINSTALLED before installing this version**

    I recommend a mod manager such as Jonesoft Genric Mod Enabler - it will install or remove this mod automatically for you and the files provided here are already in the correct structure.

    Manual installation:

    Simply copy the contents of each folder into the original folders i.e:
    Copy the reiza0891.rFm & reiza0891.tga files into the rFm folder
    Copy entire contents of Vehicles\F_Classic folder into the default Vehicles\F_Classic folder
    Copy entire contents of the Talent\F_Classic folder into the default Talent\F_Classic folder

    No files are overwritten by this mod.


    **********************************************************************


    4) SETTING YOUR AI Difficulty level:

    Important - hopefully you will enjoy this mod on whatever settings you choose, but to feel the best effect of the performance variations, try the following settings:

    i) Aggression of AI should be set between 5% and 20% - this is F1, it should be non contact, and it will help the AI drive more cleanly. DO NOT WORRY that this is a low setting - with the performance differences, the AI will still overtake backmarkers/slower cars far easier & I think more realistically.

    ii) *** Ensure that you match your ability to your teammate. ***
    For example, if you choose to drive in Brundle's Brabham, then you should go to a PRACTICE session (not Test Day! as this is too easy compared with a race event) and make sure that it is *extremely* difficult in a practice session, on low fuel, to beat your team mate, Mark Blundell.
    If you are competing easily with your teammate in Practice, then you need to go back to main menu and raise the difficulty.

    Once you have it set correctly, you will find the other cars' performance is correct compared to your car - and if a McLaren then passes you like you are standing still, you are probably nearer the correct setting! (unless you are in a Williams LOL).

    ***********************************************************************



    5) About the Offline Skinset:

    The performance of each team has been varied slightly. This means that, as in the 1991 season, the McLaren and Williams will have a bit more power, be capable of braking later into the turns, & be aerodynamically more efficient, while cars further down the grid will be less capable in these areas. Of course I know the real cars had far more differences than this, but this is the most predicatable and consistent way to create the necessary variation, while still retaining the original physics and handling on each car.

    I am aware this will not be to everyone's taste, but I find the end result works very well. But if you don't like it, you can choose the 'multiplayer' cars included in this mod instead. These contain skins and talent files only, and use default physics files.


    Using the performance variations has the following effects:

    - it creates a wider and more realistic spread of lap times between the pole and last position car.

    - for offline racing, the biggest benefit is that it assists the faster AI to overtake the slower ones. So instead of seeing the leaders stuck behind a backmarker, sometimes for several laps, they are now generally able to overtake and lap the slower car more quickly. Yes, they will still get caught up sometimes, especially on twistier circuits, as the slower cars have no awareness of the need to let the faster car past, but the problem is much reduced, & the overtake is now completed quite easily on a fast section of the track and usually in less than a single lap. It's still important to use the included talent files, as the combination of the two are what produce the overall improvement.

    [On the other hand, if only talent files are used to vary the AI, then that variation remains small at best, usually hundredths or tenths of a second, which is not realistic for F1, and it results in the pack staying closer together. More often than not, it's only cars that have pitted for repairs that are ever caught by the leaders,and when this happens, they can hold up the leaders for a very long time, or sometimes the lead cars are content to stay behind the slower car till the end of the race. Of course, some good overtakes will still be seen occasionally, but there are some frustrating blockages when lead cars are held up by backmarkers, and it often ends up adversely affecting the result of the race, and spoils the feeling of realism for the Human player].

    So choose your seat carefully, and don't expect to win if you choose to drive a Minardi!


    Cars Included:

    01 senna mclaren
    02 berger mclaren
    03 nakajima tyrrell
    04 modena tyrrell
    05 mansell williams
    06 patrese williams
    07 Brundle brabham
    08 Blundell brabham
    09 alboreto footwork
    10 caffi footwork
    11 Hakkinen lotus
    12 Herbert lotus
    14 grouillard fondmetal
    15 gugelmin leyton house
    16 capelli leyton house
    17 tarquini ags
    18 Barbazza ags
    19 Schumacher benetton
    20 Piquet benetton
    21 pirro Dallara
    22 lehto Dallara
    23 martini minardi
    24 morbidelli minardi
    25 Boutsen Ligier
    26 Comas Ligier
    27 prost ferrari
    28 alesi ferrari
    29 Bernard Larrousse
    30 Suzuki Larrousse
    31 chaves coloni
    32 gachot jordan
    33 decesaris jordan
    34 larini modena
    35 vandepoele modena


    ******************************************************************


    6) Previous changes:

    Improvements in Ver 2.54:

    - added Modena F1 Team (#34 Nicola Larini and #35 Eric VanDePoele plus helmets and talent files).

    This completes the 1991 set and brings total number of cars to 34

    - Repainted & improved helmets for Senna, Mansell, Schumacher

    - corrected scoring error in rfm

    - repainted / fixed various graphic errors on many cars

    * I know the car templates are still not up to the standard of professional graphic artists, but I think they are now at a point where they appear well in the game, and offer a close representation of the '91 cars.

    -----------------------------------------


    Improvements in Ver 2.53:

    5/9/15
    very slight changes made to talent files of Senna and Mansell. They were losing control too often and scoring less points, due to their higher aggression, so lowering it just a fraction actually helped their consistency a bit. Might need more adjusting yet as Berger & Patrese might still be scoring more consistently.

    21/9/15
    corrected and changed pit groups from 1 to 16, so that cars will share less pit spots. This was due to a problem at the London Street circuit, where I could only make 16 pits for some reason. But it is not a problem as long as the teams do not pit at smae

    time (i.e. be sure to designate different pit strategy for Berger & Senna and so on. NOTE grouillard and chaves share group 7, so they need to be on different strategies).
    This change means that the mod runs ok on any circuit that has 16 or more pit spots.

    pit groups:

    mclaren 1
    tyrrell 2
    williams 3
    brabham 4
    footwork 5
    lotus 6
    fondmetal coloni 7
    leyton 8
    ags 9
    benetton 10
    dallara 11
    minardi 12
    ligier 13
    ferrari 14
    suzuki 15
    jordan 16



    ------------------------

    Improvements in Version 2.52:

    21/7/15 Corrected number error on Leyton House 15
    20/7/15 Mclarens and Ferraris now use V12 sfx
    7/4/15 Corrected number error on Jordans 32 and 33
    8/4/15 Corrected error in Larrousse engine reliability - now at 25%
    8/4/15 Adjusted drag figures, to reduce drag for mid/slow cars, to close pack very slightly
    8/4/14 Adjusted talent files again - raised speed figures very slightly for slow/mid drivers, to close pack v.slightly


    ---------------------


    Amendment & Update to Ver 2.5:

    i) Improved paint skins:

    I've overhauled each of the paint skins. They now look tidier, and they more accurately resemble the real world cars.

    ii) Added the following:
    Fabrizio Barbazza - AGS;
    Thierry Boutsen - Ligier;
    Erik Comas - Ligier;
    Eric Bernard - Larrousse;
    Aguri Suzuki - Larrousse;
    Pedro Chaves - Coloni
    this brings the total cars to 32.


    iii) Mechanical Failures:
    In the 1991 season, it was common for less than half the field to actually finish the race, and only 6 or so cars to be on the lead lap at the end of the race.

    To help simulate this, the mod now includes a reliability factor - There is a chance of mechanical failure which varies between cars/teams. You are more likely to see the full effect of this if you run full length F1 races, but you will still see an increase in the number of cars retiring in any session. As well as being an attempt to add to 'realism', I think it also adds some excitement to the session, seeing a car pull to the side of the track with engine smoking or on fire, or driving into the pits and retiring with a gearbox failure.

    And if you are racing for one of the slower teams it can also help you make it into the points if a few of the faster cars have to retire towards the end.

    [of course if you prefer not to use this or any of these power & reliability changes, you can instead use the multiplayer 'Lite' version included in this mod, which consists of only the car liveries, helmets & driver talent files, and uses the default game physics).

    iv) major improvement to performance variations and AI behaviour:

    I've done a rework of the driver talent files and performance variations of each team, and found some big improvements.
    In the previous version, there were still a number of issues: fast cars were barging into the slower cars when they caught up with them; there was too big a gap between the top 4 teams and the midfield; and too big a time difference between the front and back of the grid.
    Changes in this version have made big improvements to the behaviour of the AI, made the racing slightly closer for the midfield; and the time difference has been reduced through the grid. The AI difficulty is now better balanced, and there should be good racing whichever car you choose to drive.

    v) Digital Dash for selected teams only:

    As a further update to the digital dash upgrade, now only selected cars have the upgraded dash (McLaren, Williams, Benetton & others). The rest retain the analogue 80s dash. This is to refelct the changes that were taking place in F1 technology in the early 90s.

    ------------------------------


    Amendment & Update to Ver 2.0:

    Overhaul of all files making them much easier to install - NO original files are overwritten, and this car set appears as a carset in the main game menu, so you can still choose the original default cars if you want.

    Mod includes two skin sets:
    * - - Multiplayer SkinPack: this is the 1991 car skins & drivers, plus Talent files, with all car performances being equal. This set is mainly for multiplayer use, but it can certainly be used offline too if you wish. AI behaviour will be the same as default, only the skins and names have changed.
    ** - - Offline Skinpack: this is the 1991 skins & drivers, plus Talent files, PLUS it includes some performance variations between teams - this is aimed at the offline player, as it provides a wider performance difference between AI.

    Cars in this set have an updated Digital dash

    ----------------------------


    Amendment - Ver 1.4
    All skins remain the same, but the dashboards in this set have been upgraded to the electronic version. If you prefer the analogue

    dash (with dials) then continue using ver 1.3).


    -----------------------------


    Amendment - ver 1.3
    Updated for GSC2013 (These are exactly the same skins but have been painted onto new GSC2013 Templates to make the colours reproduce correctly).

    ------------------------------

    Amendment - Ver 1.2:
    Improved the Talent files, the crash figures were incorrect, the AI should behave slightly better & less prone to spin/crash into each other with these new files.

    ---------------------------------

    Amendment - Ver. 1.1:
    1) Tidied up some graphics on Brundles helmet.
    2) corrected missing paint inside cockpits

    Ver. 1.0 by KMW 2013

    Images

    1. dashpreview.jpg

Recent Reviews

  1. TelepathicCow
    TelepathicCow
    5/5,
    Version: 2.55
    Just one thing. Where is Zanardi?
    1. Keith Windsor
      Author's Response
      Yes, he is missing from the Jordan. I also left out Roberto Moreno. But they only drove 2 races each & Gachot drove 10 races so I chose to put him in the car to simplify things.
  2. BlkJello
    BlkJello
    5/5,
    Version: 2.55
    Excellent Mod. Play it minimun 3 to 4 times weekly since it first came out quite awhile ago. Thank you for the continuening updates. :)
  3. PirxThePilot
    PirxThePilot
    5/5,
    Version: 2.55
    Great Mod! Might be the best F1 on SCE.
  4. gamer19
    gamer19
    5/5,
    Version: 2.5
    Thank you for your hard and time consuming work!
    '91 is much more fun now. :)
  5. Fabri
    Fabri
    5/5,
    Version: 2.021
    Thanx for grt enprouvement. Grt job
  6. Billy Pilgrim
    Billy Pilgrim
    5/5,
    Version: 2.021
    Great stuff. Thanks a lot!
  7. Wedsley Dias
    Wedsley Dias
    5/5,
    Version: 2.021
    Amazing, excellent work. Thanks a Lot.
  8. Kevin Pheiffer
    Kevin Pheiffer
    5/5,
    Version: 2.021
    Great stuff Keith. We will be trying these out online as soon as possible.
  9. PATR10T
    PATR10T
    5/5,
    Version: 2.01
    great job, thx! but "No files are overwritten by this mod." isnt true :P the upgrades.ini will be replaced ;)
    1. Keith Windsor
      Author's Response
      Thanks very much for pointing this out, at least it minimized the problem. I've removed the problem file and uploaded the fixed version, which will not overwrite any original files. I'm glad you spotted the error so soon :)