Its there any info when MP gets implemented?
There will be dedicated servers and possibly p2p as well. The dedicated server is in development and may possibly be in the build a few weeks from now (YMMV).
Bram, SimHQ have been running online races and you can DL the DED SER app in Steam. It fires up okay although I think there are some bugs that they are ironing out as would be expected.Three years after you posted the quote above I am seeing this page being brought online http://www.projectcarsgame.com/online.html
Reading the content of this page scared the hell out of me, and probably others that have a sick passion for online racing on PC , as there is no mention of the needed dedicated servers for PC players unless I am not understanding what's written on the aforementioned webpage.
As I am not a WMD member I don't know about the latest developments, could you please check and let us know if we will be able to setup a dedicated server for PC players to race online?
Races can be hosted via the Steam Lobbies and password protected until the Dedicated Server is released and/or stable.
In short, Dedicated Server is not required for online play.
If there's no dedicated server then one of the players in the race needs to host it, so if the host has a shitty connection you get shitty latency no matter if you have a great connection, if he has a outage then you might have a DC even if your connection is still running fine, at least until the game has migrated host to someone else (which it may do quite seamlessly these days).What's the difference? As long as we can password protect and only let in people we want in, it should be good, right? Or are there other benefits to running a dedicated server?
If there's no dedicated server then one of the players in the race needs to host it, so if the host has a shitty connection you get shitty latency no matter if you have a great connection, if he has a outage then you might have a DC even if your connection is still running fine, at least until the game has migrated host to someone else (which it may do quite seamlessly these days).
A dedicated server is usually situated in a datacenter with great connection quality for most people.
Also, having a dedicated server makes it much easier to manage, staff members can set up a race without having to attend the race themselves, a passworded lobby requires the staff member to be there to set up the lobby in time.
Lastly, having no dedicated servers means you can't leave the server up so people can log on and practice whenever they feel like it.
All in all, not having dedicated servers might not be a complete disaster, but it sure makes it much easier to host races for communities such as RD.
Edit: Those where just a few reasons I could think of from the top of my head, there are prob several others too. I suspect @Bram Hengeveld can tell you a couple more
This probably shows my level of "noobness" but I can't help but to think of GT5 and how pretty much all of those issues were sorted on a console game (with some cleverness, admittedly). I could have a room up 24/7 even if I wasn't online, only people I wanted to enter could enter it, and the stability was independent of the host's connection. Sadly, GT6 took away most of those abilities. I guess we'll have to hope that Pcars will have these features sooner than later. But from looking at how their online system works it certainly seems like it will be much better for the random individual to host races/clubs/leagues without the need for a dedicated website or server, and in the long run I'd think that would be a good thing for the genre.
Sounds like GT5 ran dedicated servers hosted by themselves (or Sony), dedicated servers doesn't mean that customers necessarily can run them on their own hardware.This probably shows my level of "noobness" but I can't help but to think of GT5 and how pretty much all of those issues were sorted on a console game (with some cleverness, admittedly). I could have a room up 24/7 even if I wasn't online, only people I wanted to enter could enter it, and the stability was independent of the host's connection. Sadly, GT6 took away most of those abilities. I guess we'll have to hope that Pcars will have these features sooner than later. But from looking at how their online system works it certainly seems like it will be much better for the random individual to host races/clubs/leagues without the need for a dedicated website or server, and in the long run I'd think that would be a good thing for the genre.
Sounds like GT5 ran dedicated servers hosted by themselves (or Sony), dedicated servers doesn't mean that customers necessarily can run them on their own hardware.
From the latest build release notes.That's all I needed to hear thx, so there is full dedicated server support.
Might be worth mentioning it on their page for others that share the same online passion.
Extremely disappointed with the current state of the dedicated servers.
http://www.racedepartment.com/threads/gt3-various-tracks-24-7.105299/Bram is there a possibility that rd hosts a few clubraces this weekend?? So that we can learn the system and how online work.
This is the kind of nonsense I can't stand from the "investment force". What do you mean it's not ready to be used? The game is out on sale!It's not really ready to be used. It's mainly included so existing WMD members can test and provide feedback to SMS. I would recommend holding off using DS while the WMD members are still assisting with the testing.