i just woundering why the textures NEED to be exact 512x512 or 512x256? (jpg) cus the track wont even load with one single texture in wrong size
Ok I have tried and tried this, but I had no luck getting 3dmax to export a material with a texturesize set to the power of 4.DDS files can also be used in powers of 4. 192, 384, 768 etc. Any dimension that can be divided by 4 evenly will work, at least it does for isi games.
I meant using the gmotor exporter for max. But I think R Soul hit the spot, you can use any size jpg, tga png, but when it comes to dds, it's different.I use blender and there is no such restriction. There is a possibility constants can be set to export in non powers of 2 by editing the export file format. I would need to examine those file(s) to know.