1) Is it possible, using only BTB, to attach a cubemap to a road texture, to create a wet effect like other "wet" tracks for rFactor? 2) If not, how would I go about it using SimEd v1.14b (I know nothing about the program or how to use it)? 3) I'll also need to know what lines in the TDF to edit in order to display the RAINSPRAY texture (I have a custom one in the Locations folder). 4) Also, is it the track that tells, say, an F1 mod to display the flashing rainlight? Or is it something else? Thanks a lot for any help.