Hi, I'm working on hood upgrades on a personal use mod that will be released when I get permission.
"normal" gen:
"normal" gen:
Code:
SearchPath=<VEHDIR>RA/Brazillian_cars/chevrolet/ss78
SearchPath=<VEHDIR>/Brazillian_cars/chevrolet/ss78
SearchPath=<VEHDIR>Brazillian_cars/chevrolet/Teams/
SearchPath=<TEAMDIR>Brazillian_cars/chevrolet/Teams/
MASFile=ss78.MAS
MASFile=cmaps.MAS
//----------------------------------------
Instance=SLOT<ID>
{
Moveable=True
MeshFile=boot_ok.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0) ShadowReceiver=True
MeshFile=chassis.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0) ShadowReceiver=True
MeshFile=door_lf_ok.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0) ShadowReceiver=True
MeshFile=door_rf_ok.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0) ShadowReceiver=True
MeshFile=instrumentos.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0) ShadowReceiver=True
MeshFile=mangueiras.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0) ShadowReceiver=True
MeshFile=lanterna.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0) ShadowReceiver=True
MeshFile=manometros.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0)
MeshFile=caixa.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0) ShadowReceiver=True
MeshFile=bracadeiras.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0)
MeshFile=bateria.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0) ShadowReceiver=True
MeshFile=assoalho.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0) ShadowReceiver=True
MeshFile=bancos.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0) ShadowReceiver=True
MeshFile=cofre.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0) ShadowReceiver=True
MeshFile=coisinhas.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0) ShadowReceiver=True
MeshFile=dosador.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0) ShadowReceiver=True
MeshFile=motor1.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0) ShadowReceiver=True
MeshFile=motor2.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0) ShadowReceiver=True
MeshFile=painel.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0) ShadowReceiver=True
MeshFile=msd.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0) ShadowReceiver=True
MeshFile=quadrado.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0) ShadowReceiver=True
MeshFile=surface.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0) ShadowReceiver=True
//------------------------------------SHADOW AND COLLISION OBJECTS---------------------------------
Actor=VEHICLE
Instance=COCKPIT
{
Moveable=True
MeshFile=<SS78BONNET> CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0) ShadowReceiver=True
MeshFile=boot_ok.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0) ShadowReceiver=True
MeshFile=bump_front_ok.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0) ShadowReceiver=True
MeshFile=bump_rear_ok.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0) ShadowReceiver=True
MeshFile=chassis.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0) ShadowReceiver=True
MeshFile=door_lf_ok.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0) ShadowReceiver=True
MeshFile=door_rf_ok.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0) ShadowReceiver=True
MeshFile=instrumentos.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0) ShadowReceiver=True
MeshFile=mangueiras.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0) ShadowReceiver=True
MeshFile=lanterna.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0) ShadowReceiver=True
MeshFile=manometros.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0) ShadowReceiver=True
MeshFile=caixa.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0) ShadowReceiver=True
MeshFile=bracadeiras.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0) ShadowReceiver=True
MeshFile=bateria.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0) ShadowReceiver=True
MeshFile=assoalho.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0) ShadowReceiver=True
MeshFile=bancos.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0) ShadowReceiver=True
MeshFile=cofre.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0) ShadowReceiver=True
MeshFile=coisinhas.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0) ShadowReceiver=True
MeshFile=dosador.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0) ShadowReceiver=True
MeshFile=escape.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0) ShadowReceiver=True
MeshFile=motor1.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0) ShadowReceiver=True
MeshFile=motor2.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0) ShadowReceiver=True
MeshFile=painel.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0) ShadowReceiver=True
MeshFile=msd.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0) ShadowReceiver=True
MeshFile=quadrado.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0) ShadowReceiver=True
MeshFile=surface.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0) ShadowReceiver=True
MeshFile=mirror_left.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0) ShadowReceiver=True
MeshFile=mirror_right.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0) ShadowReceiver=True
}
Instance=WHEEL
{
Moveable=True
MeshFile=volante.gmt CollTarget=False HATTarget=False ShadowReceiver=True LODIn=(0.0) LODOut=(3.00)
}
Instance=HELMET
{
Moveable=True
MeshFile=CAPACETE.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(10.0) ShadowReceiver=True
}
Instance=BODY
{
Moveable=True
MeshFile=Driver.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(300.0) ShadowReceiver=True
}
////////////////////////////////////Front Bumper/////////////////
Instance="FWING"
{
Moveable=True
MeshFile=bump_front_ok.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0) ShadowReceiver=True
}]
////////////////////////////////////Rear Bumper/////////////////
Instance="DEBRIS1"
{
Moveable=True
MeshFile=bump_rear_ok.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0) ShadowReceiver=True
}
///////////////////////////////////HOOD//////////////////////////
Instance="SS78BONNET"
{
Moveable=True
MeshFile=<SS78BONNET> CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0) ShadowReceiver=True
}
///////////////////////////////////Exhaust//////////////////////////
Instance="Exhaust"
{
Moveable=True
MeshFile=escape.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0) ShadowReceiver=True
Instance="DEBRIS8" //Side Mirror -Driver Side
{
Moveable=True
MeshFile=mirror_left.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0) ShadowCaster=(True, Solid, 32, 32) ShadowReceiver=True
}
Instance="DEBRIS9" //Side Mirror -Passenger Side
{
Moveable=True
MeshFile=mirror_right.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(50.0) ShadowCaster=(True, Solid, 32, 32) ShadowReceiver=True
}
//------------------------------------Headlights and Tail Lights------------------------------------------------//
//////////////////////////////////////Headlight Projectors/////////////////////////////////////////////
Projector=Headlight
{
Moveable=True Dyn=True Active=False Pos=(0.0, 0.0, -17.0) Dir=(0.0, -.3, -.7) Radius=(6.5) Blend=(InvDstColor, One) Texmap=HEADLIGHT1.DDS
}
////////////////////////////////////////////////////////////////////////////////////////////////////////
Instance=HlightDS //Headlights -Driver Side
{
Moveable=True
MeshFile=hlglo_DS.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0)
}
Instance=HlightPS //Headlights -Passenger Side
{
Moveable=True
MeshFile=hlglo_PS.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(350.0)
}
//----------------------------------END OF HEADLIGHTS AND TAILLIGHTS------------------------------//
//---------------------------------------------UPGRADES-------------------------------------------//
<STARTUPGRADES>
/////////////////////////////////////////////////TIRES////////////////////////////////////////////////////////
/////////////////////////////////Left Front Tire and Spindle//////////////////////////////////////////////////
/////////////////////////////////////////////////TIRES////////////////////////////////////////////////////////
/////////////////////////////////Left Front Tire and Spindle//////////////////////////////////////////////////
Instance=LFTIRE
{
Moveable=True
MeshFile=wheel_lf.gmt CollTarget=False HATTarget=False ShadowCaster=(Dynamic, Solid, 128, 128) LODIn=(0.00) LODOut=(200.0) ShadowReceiver=True
}
Instance=LFSpindle
{
Moveable=True
MeshFile=lf_caliper.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(10.0) ShadowReceiver=True //this is actually the caliper
}
/////////////////////////////////Right Front Tire and Spindle//////////////////////////////////////////////////
Instance=RFTIRE
{
Moveable=True
MeshFile=wheel_rf.gmt CollTarget=False HATTarget=False ShadowCaster=(Dynamic, Solid, 128, 128) LODIn=(0.00) LODOut=(200.0) ShadowReceiver=True
}
Instance=RFSpindle
{
Moveable=True
MeshFile=rf_caliper.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(10.0) ShadowReceiver=True //this is actually the caliper
}
/////////////////////////////////Left Rear Tire and Spindle//////////////////////////////////////////////////
Instance=LRTIRE
{
Moveable=True
MeshFile=wheel_lb.gmt CollTarget=False HATTarget=False ShadowCaster=(Dynamic, Solid, 128, 128) LODIn=(0.00) LODOut=(200.0) ShadowReceiver=True
}
Instance=LRSpindle
{
Moveable=True
MeshFile=lb_caliper.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(10.0) ShadowReceiver=True //this is actually the caliper
}
/////////////////////////////////Right Rear Tire and Spindle//////////////////////////////////////////////////
Instance=RRTIRE
{
Moveable=True
MeshFile=wheel_rb.gmt CollTarget=False HATTarget=False ShadowCaster=(Dynamic, Solid, 128, 128) LODIn=(0.00) LODOut=(200.0) ShadowReceiver=True
}
Instance=RRSpindle
{
Moveable=True
MeshFile=rb_caliper.gmt CollTarget=False HATTarget=False LODIn=(0.00) LODOut=(10.0) ShadowReceiver=True //this is actually the caliper
}
<STOPUPGRADES>