Today I put a new grass texture in, and the first thing I noticed was that in rFactor, it's quality started to diminish at a very short distance from the camera. I then found that setting mip bias to -2 seemed to help (XPacker, Materials tab, mip bias in the last section).
The problem was that in order for this change to be seen in rFactor, I had to remove the material from the terrain, unload the Xpack, reload it and then re-apply the material.
At the moment that's fine. I've only added one material, to a small section of terrain. As things get more complex this won't be any fun at all. Is this just something we have to live with, or am I doing it wrong?
(I'm using version 0.7.0.3)
The problem was that in order for this change to be seen in rFactor, I had to remove the material from the terrain, unload the Xpack, reload it and then re-apply the material.
At the moment that's fine. I've only added one material, to a small section of terrain. As things get more complex this won't be any fun at all. Is this just something we have to live with, or am I doing it wrong?
(I'm using version 0.7.0.3)