Tucuru Motorplex

Tracks Tucuru Motorplex 0.9.4

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hi i'm having this issue with the track with almost any layout except fo the kart one(ERROR: Reverb node does not exist:AC_REVERB_BRIDGEA) can anybody help me please?
-EDIT-
deleting the track an installing it not vi CM appears to have solved the problem
 
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hi i'm having this issue with the track with almost any layout except fo the kart one(ERROR: Reverb node does not exist:AC_REVERB_BRIDGEA) can anybody help me please?
-EDIT-
deleting the track an installing it not vi CM appears to have solved the problem
I'm having the same problem with the Rallycross B layout, but unfortunately manually reinstalling the track won't do the trick...
 
I'd like to report a bug for the AI spline for the kart configuration. In practice/quali the AI goes straight into this building when they try to exit the pits:
Screenshot_shifter_kart_00_tucuru_8-2-122-18-3-41.jpg

Plus, during the race it's not unusual for karts to crash in this chicane, by either taking off or bumping into the barrier to the left:
Screenshot_shifter_kart_00_tucuru_8-2-122-18-3-31.jpg

I ran a weekend with 125 shifter karts and 98 +/- 2% AI and 80 +/- 5% aggro if that's useful to know.
 
Would it be possible to make a fully open layout for just freeroam purposes? Would be great for a practice server.
There is a hidden layout that has no barriers, only some cones. To enable the hidden layout, delete "_" at the end of "ui_track_.json" file in ui/hidden folder.
Cones can be removed by renaming layout_hidden.kn5 file.
 
Sorry if this is a stupid question but most of your tracks are showing incorrectly/ not all layouts. I had to reinstall AC and lost everything and when reinstalling these maps some of the layouts show up blank or not at all. As I lost everything I'm not sure if this is an issue with the maps or CM. The maps used to work fine before the reinstall. Appreciate any help Thank you!
 
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