I'm trying to improve some tracks to make it more realistic.
The common miss thing in all of them are... shadows.
Without shadows the track seems plain and some kind of unreal.
I've started to investigate the Racer documentation, but, as usually, does not clarify so much.
Apparently, if you add som cast objects around your abject, you should get some kind of shadow effect.
You define your cast object in geometry.ini inside 'shadows', but if you open the track, nothing different happens.
Plus... if you open the track in tracked, when you save the track, the shadows{..} definitions for objects in geometry.ini simply dissapears... quite annoying.
Maybe using CGs?
I' noticed a neat shadow effect in Swiss-stroll track, creating a semitransparent object with the shadows on it...
How can I generate 'automatically' this object?
Kind regards!
The common miss thing in all of them are... shadows.
Without shadows the track seems plain and some kind of unreal.
I've started to investigate the Racer documentation, but, as usually, does not clarify so much.
Apparently, if you add som cast objects around your abject, you should get some kind of shadow effect.
You define your cast object in geometry.ini inside 'shadows', but if you open the track, nothing different happens.
Plus... if you open the track in tracked, when you save the track, the shadows{..} definitions for objects in geometry.ini simply dissapears... quite annoying.
Maybe using CGs?
I' noticed a neat shadow effect in Swiss-stroll track, creating a semitransparent object with the shadows on it...
How can I generate 'automatically' this object?
Kind regards!