Track Modding Help

Is there anyone that could assist or point towards the methods needed to implement the visual rubber build up on tracks? There are some tracks that you bring in from SCE that seem to have it anyway, but others don't, making hard to understand just what is needed.
 

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What's needed for simracing in 2024?

  • More games, period

  • Better graphics/visuals

  • Advanced physics and handling

  • More cars and tracks

  • AI improvements

  • AI engineering

  • Cross-platform play

  • New game Modes

  • Other, post your idea


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