Hi all..
Before anyone flames me for asking this question, bare in mind that I have been trying
for months on end to solve it myself, and I do not give up easily. And so I bite the dust..
What I am trying to do is convert some rFactor tracks to Racer - for private use(!)
With some help from my friends here at the forum (Racer part) we have managed to
convert some tracks from rFactor format to Racer DOF format, and even extract the
textures. I have also managed to create a track that actually works, with grids and all.
BUT.. a major factor remains, and that is the texture issue. I have managed to map the
obvious textures where names match textures, but not the more obscure ones, where no
texture matches any name in the mesh at all, or any in the mesh does not match any
"known" texture.
I know that this type of convertion has been done before (rfactor to racer), and I also
know that the texture issue is not a new "problem". I have even done massive online
searches for info on the problem, without any luck in finding what I need.
So, I now humble myself before the rFactor crowd and ask as polite as I am able, can
someone, pretty please with suger on top, help me solve this problem? How do I map
textures that do not match any mesh? There are soooo many tracks for rFactor that
I am guessing that at least ONE of you may know.. and if you do step forward, I will
be most happy.
Thanks for reading this long, tedious and a bit off-topic and boring post..
Before anyone flames me for asking this question, bare in mind that I have been trying
for months on end to solve it myself, and I do not give up easily. And so I bite the dust..
What I am trying to do is convert some rFactor tracks to Racer - for private use(!)
With some help from my friends here at the forum (Racer part) we have managed to
convert some tracks from rFactor format to Racer DOF format, and even extract the
textures. I have also managed to create a track that actually works, with grids and all.
BUT.. a major factor remains, and that is the texture issue. I have managed to map the
obvious textures where names match textures, but not the more obscure ones, where no
texture matches any name in the mesh at all, or any in the mesh does not match any
"known" texture.
I know that this type of convertion has been done before (rfactor to racer), and I also
know that the texture issue is not a new "problem". I have even done massive online
searches for info on the problem, without any luck in finding what I need.
So, I now humble myself before the rFactor crowd and ask as polite as I am able, can
someone, pretty please with suger on top, help me solve this problem? How do I map
textures that do not match any mesh? There are soooo many tracks for rFactor that
I am guessing that at least ONE of you may know.. and if you do step forward, I will
be most happy.
Thanks for reading this long, tedious and a bit off-topic and boring post..