Addendum: Ok, just tested the track.
Overall, it's a good beta version! Looks nice terrain-wise and with some work could really be a classic little track. So far, fps is good, too.
This track is a bit trickier than its layout suggests, due to its hilly nature. Seems to have several slightly off-camber corners and some tricky brake zones (esp. Turn 1) where you go over a hill just as you're braking, tending to unsettle the car.
Some suggestions I would make for the next beta are:
- add some slight bumps in the road here and there; it now feels very flat, no bumps at all
- Make some of the roadside hills a bit less low-poly. Especially the little hill on the inside of Turn 2 is very triangular, which doesn't look very realistic. Suggest adding a few more polygons there and making it a bit more round and irregular.
- the AI cars are good overall, but I noticed they suddenly slow down going into the 'kink' turn after the straight (going under the round bridge). Suggest checking this and making them a bit faster there.
(On the other hand, they are always a bit faster than you going up the hill going onto the main straight. Suggest making them a tiny bit slower there.)
I noticed in the replays that the little kart track inside the circuit is also modeled... Good job
Hope it will also be driveable later on!