Hi Wotever,
First off thanks again for this great software! Since last week I'm experimenting with some bass shakers and multiple software packages that are available for that purpose. Compared to SimShaker Wheels and Sim Racing Studio, the SimHub Shake It for bass shakers "Advanced Output configuration" is amazing
Also the possibilities for the Effect configuration are very nice after some fiddling with the available options. Based on testing with the different software packages I think a addition to SimHub would make it further standout.
In SSW there is a tab "Game specific settings" where I enabled the checkbox for rFactor 2 "Curbs & bumpy terrains". When this was enabled I could feel all kerbstones, even all the smaller ones.
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Based on some testing it seems that it is using the rf2 specific "Surface Type" telemetry.
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Since all related suspension telemetry are not showing large spikes when driving over "Kerbstone 2" it seems that SimHub is not outputting more FrontRightVibration compared to regular flat asphalt. But when I took a closer look at the type of kerbstone I would expect some more vibration compared to regular flat asphalt, especially because the "Kerbstone 2" is very clearly audible (see/hear video above).
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Based on this information and observations I think it would be fantastic (and unique) if it would be possible to add custom ShakeIt effects based on the already available game telemetry data using Ncalc, just like we can add telemetry data when creating a custom dashboard.
[edit]The ability to customise the input data, with Ncalc, that a predefined effect is using would also be a good solution in my opinion.[/edit]
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When that is possible we can control the bass shakers like no other software package is offering