As I'm looking at rivets, I realize that sometimes we need to paint over them, so making sure they're in the correct place on the painting template is a high priority. How do I decide which to use? Which do you prefer?
Baking them into a normal map seems the more likely method provided the skin is high enough resolution.
And if they're physical, how do you cut them into the body mesh? Or if they're not cut into the body mesh, how do you ensure they're in the correct location after unwrapping?
Baking them into a normal map seems the more likely method provided the skin is high enough resolution.
And if they're physical, how do you cut them into the body mesh? Or if they're not cut into the body mesh, how do you ensure they're in the correct location after unwrapping?