Realism Redux Pure Filter

Misc Realism Redux Pure Filter 7.6

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engineergaming submitted a new resource:

Realism Redux Pure Filter - Post-processing-filter

A ppfilter with the goal of making assetto looks life like or true to life, it tries to recreate what you would see with your eyes basically (mainly applies to the natural filter). Right now the filter is made only for pure, not sure if I want to make a sol version.

At the moment only natural and cinematic are included, more filters will come
Natural - This filter aims to create a more realistic and immersive experience whilst maintaining a natural look and feel. This is what I would...

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engineergaming updated Realism Redux Pure Filter with a new update entry:

Realism Redux Pure Filter

Natural: Tweaked the brightness of natural and reworked the color grading texture for it slightly to look better in some situations such as when a shadow is being cast over the car. Will include another natural filter with more contrast for those who prefer that style. Also increased dusk/dawn boost by a bit.

Cinematic: Slightly reduced the color grading texture intensity by 4%, the changes are negligible but should help a bit.

6.51 Natural Previews:
[ATTACH...

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engineergaming updated Realism Redux Pure Filter with a new update entry:

Realism Redux Pure 6.6 Update

All included filters now have b64 encoding for the color grading textures, basically it no longer needs color grading to be on a set file path. Now the cg texture will work anywhere no matter the installation location, thanks to DasCiba (creator of c13 obscura and etc) for helping me out on that.

Natural changes:
- Tweaked overall exposure target values
- Lighting is a bit more crisp due to the curve adjustment I applied (shadows are darker but looks nicer and the lighting is somewhat...

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engineergaming updated Realism Redux Pure Filter with a new update entry:

Realism Redux Pure Update 6.7

Made extensive changes to natural's look and script settings, also made new changes to the pure config and csp settings so make sure to load those (csp settings are on the main page)
Natural changes:
- Looks better in overcast/rainy conditions (check main page for more photos)
- DOF (depth of field) changed to hexagon for better performance (looks slightly worse but it helps for lower end pc's when using dof) Thanks to DasCiba for the suggestion again.
- Changed contrast and saturation...

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engineergaming updated Realism Redux Pure Filter with a new update entry:

Realism Redux Update 6.8

Made significant changes to the pure config so all the filters look better now

Important: delete all of the old filter's script settings if you've downloaded version 6.7 or lower beforehand. They are in C:\Program Files (x86)\Steam\steamapps\common\assettocorsa\extension\config-ext\Pure\scriptsettings
Changes to natural and contrast+:
-color grading texture is improved and is generally better now

Made changes to the night time look for most filters except bloom and the pure config changes...

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engineergaming updated Realism Redux Pure Filter with a new update entry:

Realism Redux Update 6.8

Made significant changes to the pure config so all the filters look better now

Important: delete all of the old filter's script settings if you've downloaded version 6.7 or lower beforehand. They are in C:\Program Files (x86)\Steam\steamapps\common\assettocorsa\extension\config-ext\Pure\scriptsettings
Changes to natural and contrast+:
-color grading texture is improved and is generally better now

Made changes to the night time look for most filters except bloom and the pure config changes...

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engineergaming updated Realism Redux Pure Filter with a new update entry:

Realism Redux Update 6.9

Another pretty big update
Changelog:
- Fixed the issue where the filters made the game look pitch black on rain or heavy rain conditions (it looks much better now for all of the filters)
- New pure script being used (From ILP still)
- The new pure script made somewhat significant changes to the overall look (albeit i tried my best to make it look similar to V6.8)
- Night time overhaul, looks darker but at the same time light sources are still bright (night luminance has also increased but...

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engineergaming updated Realism Redux Pure Filter with a new update entry:

Realism Redux Update 6.9

Another pretty big update
Changelog:
- Fixed the issue where the filters made the game look pitch black on rain or heavy rain conditions (it looks much better now for all of the filters)
- New pure script being used (From ILP still)
- The new pure script made somewhat significant changes to the overall look (albeit i tried my best to make it look similar to V6.8)
- Night time overhaul, looks darker but at the same time light sources are still bright (night luminance has also increased but...

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engineergaming updated Realism Redux Pure Filter with a new update entry:

Realism Redux Update 7

Update 7 is finally here!
Had exams and other stuff to deal with some time during may so I was pretty limited in terms of free time so apologies for quite the long wait, but anyways some big changes this update.

Changes:
- Improved exposure handling of all the filters so they look better during some weather conditions, previously on version 6.9 and lower tracks with...

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engineergaming updated Realism Redux Pure Filter with a new update entry:

Realism Redux Update 7 (re upload)

Update 7 is finally here!
Had exams and other stuff to deal with some time during may so I was pretty limited in terms of free time so apologies for quite the long wait, but anyways some big changes this update. (Had to reupload for some minor fixes, redownload if you've downloaded v7 beforehand)

Changes:
- Improved exposure handling of all the filters so they look...

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engineergaming updated Realism Redux Pure Filter with a new update entry:

Realism Redux Update 7.1

Pure 0.165 or higher is required for the filters, not sure if ive said this before
Changelog(all filters have the same pure script values):
- Added a new pure config called 'Realism_Redux_Pure_v7_For_brighter_Tracks'
mainly for bright tracks like sebring or laguna seca, due to the nature of the auto exposure the cloud brightness can be significantly affected so i'd figure this might help a bit until I figure out better auto exposure...

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engineergaming updated Realism Redux Pure Filter with a new update entry:

Realism Redux Update 7.2

Another big update! Pure 0.190 or higher is required for the filters now (It's recommended to use the csp presets that I provided on the main page)

And as usual overwrite the old pure config and load the new one provided in the zip file.
Changelog:
- Significant changes to the pure script used by all filters which means that the filters now look better in all weather conditions, weather conditions like scattered clouds and broken clouds previously looked...

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engineergaming updated Realism Redux Pure Filter with a new update entry:

Realism Redux Update 7.2.1 Hotfix

Pure 0.190 or higher is required for the filters now (It's recommended to use the csp presets that I provided on the main page)

This is just a small update that fixes some minor stuff
Changelog:
- Changed the color temperature of natural, vignetting+, and bloom to a slightly colder color
- Decreased broken clouds weather brightness slightly
- Decreased rainy weather brightness slightly
- Minor exposure tweaks

7.21 hotfix Previews:
Broken clouds...

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engineergaming updated Realism Redux Pure Filter with a new update entry:

Realism Redux Update 7.3

Included 3 pure configs now:
Realism_Redux_Pure_V7.ini
Realism_Redux_Pure_V7_Brighter_Clouds.ini
Realism_Redux_Pure_V7_Even_Brighter_Clouds.ini

I can't do much with the cloud brightness currently since thats restrained due to how the pure script's auto exposure functions on tracks like sebring and so on
As usual overwrite all files and load the new pure config.

Changelog:
- Made further pure config changes
- Improved natural's...

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engineergaming updated Realism Redux Pure Filter with a new update entry:

Realism Redux Update 7.4

Finally released update 7.4, which is another major update
As usual use
pure 0.190 and load the new pure config, custom csp preset in the main filter page is optional but recommended to use (join the discord server if there are any feedback or concerns, im not as active on rd)
Changelog:
- Significant lighting changes
- Natural, vignetting+, bloom color grading changes (they all use the same)
-...

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engineergaming updated Realism Redux Pure Filter with a new update entry:

Realism Redux Update 7.4

Finally released update 7.4, which is another major update
As usual use
pure 0.190 and load the new pure config, custom csp preset in the main filter page is optional but recommended to use (join the discord server if there are any feedback or concerns, im not as active on rd)
Changelog:
- Significant lighting changes
- Natural, vignetting+, bloom color grading changes (they all use the same)
-...

Read the rest of this update entry...
 
engineergaming updated Realism Redux Pure Filter with a new update entry:

Realism Redux Update 7.4.1

Just a minor update
Changelog:
- Reduced pure config vao.amount slightly
- Reduced filmic contrast for natural, vignetting+, and bloom by a bit
- Fixed vignetting+ and bloom not really matching natural's contrast and stuff
- Improved bloom a bit
- Improved cinematic's look
- Slight exposure increase to natural, about 0.12
- Increase vignetting amount for vignetting+ by a bit
- Moderate exposure increase for vignetting+ due to the vignetting
- Significant exposure...

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