yes i ve watched onboard video and wheel angle rotation looks to be stuck between 400-500 degrees
very strange Codemaster stick at 270 by default
He turned the wheel to one side over 180 degrees, meaning the steering wheel rotation is over 360 degrees. (Well he turned quite a bit over 180 actually, so 450 degrees is very realistic)Haha 450, 540! That is so funny. Imagine rotating a steering wheel inside that cockpit to 540 degrees. It's never even 270. It does depend on track, but it's rarely more than 210 degrees. Why would you need more?
Here's a link for you, of the lap that was quoted to have 540 degrees of rotation in it. In reality, that is slightly over 180:
Haha 450, 540! That is so funny. Imagine rotating a steering wheel inside that cockpit to 540 degrees. It's never even 270. It does depend on track, but it's rarely more than 210 degrees. Why would you need more?
Here's a link for you, of the lap that was quoted to have 540 degrees of rotation in it. In reality, that is slightly over 180:
Ok so today I went into a Lotus Exos 125 and I turned the wheel in-game until the wheel hit it's lock at 180 degrees to 1 direction or 360 degrees total. We now know that the Lotus Exos 125 is 360* and this same procedure can be carried out for any other car.
Instead of looking at youtube, we can see what the car is was designed for by kunos and then go from there.
I see you have plenty to contribute. The method above works perfectly, you need to look at the wheel "in-game" (on screen) as I said. Other cars like the 919 is 360* also.Wrong.
Weird to have it defined that way, it makes much more logical sense to me to define maximum steering lock from the center point, since that is the relevant information.