F1 2013 Real F1 wheel angle rotation?

F1 2013 The Game (Codemasters)
Since game sticks wheel angle at 270 by default, i want to know if real F1 wheel angle rotation was same
i feel its much more above 300 for sure, between 400-500
does anyone know about the real wheel angle from F1?
 
Haha 450, 540! That is so funny. Imagine rotating a steering wheel inside that cockpit to 540 degrees. It's never even 270. It does depend on track, but it's rarely more than 210 degrees. Why would you need more?

Here's a link for you, of the lap that was quoted to have 540 degrees of rotation in it. In reality, that is slightly over 180:

 
Haha 450, 540! That is so funny. Imagine rotating a steering wheel inside that cockpit to 540 degrees. It's never even 270. It does depend on track, but it's rarely more than 210 degrees. Why would you need more?

Here's a link for you, of the lap that was quoted to have 540 degrees of rotation in it. In reality, that is slightly over 180:

He turned the wheel to one side over 180 degrees, meaning the steering wheel rotation is over 360 degrees. (Well he turned quite a bit over 180 actually, so 450 degrees is very realistic)
 
Haha 450, 540! That is so funny. Imagine rotating a steering wheel inside that cockpit to 540 degrees. It's never even 270. It does depend on track, but it's rarely more than 210 degrees. Why would you need more?

Here's a link for you, of the lap that was quoted to have 540 degrees of rotation in it. In reality, that is slightly over 180:


That was at least 210-220 to one side, which makes total rotation at least 420-440.
 
Ok so today I went into a Lotus Exos 125 and I turned the wheel in-game until the wheel hit it's lock at 180 degrees to 1 direction or 360 degrees total. We now know that the Lotus Exos 125 is 360* and this same procedure can be carried out for any other car.
Instead of looking at youtube, we can see what the car is was designed for by kunos and then go from there.
 
Ok so today I went into a Lotus Exos 125 and I turned the wheel in-game until the wheel hit it's lock at 180 degrees to 1 direction or 360 degrees total. We now know that the Lotus Exos 125 is 360* and this same procedure can be carried out for any other car.
Instead of looking at youtube, we can see what the car is was designed for by kunos and then go from there.

Wrong. Are you sure you know how degrees in a rotation works?
 
I see you have plenty to contribute. The method above works perfectly, you need to look at the wheel "in-game" (on screen) as I said. Other cars like the 919 is 360* also.
If you have CM, you can also turn on the experimental "hardware lock" function and the game sets the DOR in your wheel for each car automatically.
So there, 2 ways to find/set the correct DOR. Your turn.
 
180 DEG is turning your wheel and fully crossing your arms while holding the wheel, which = 360 deg 180 deg to the left & the right. example: this is what a v8 supercar driver has 360 deg.
 
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