Racestart - freeze?

RobertLidstroem

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Nov 19, 2013
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Hi!

So doing a multiclass ELMS-race. Found 1 mod that comes in under the LMP3-tag (Norma), i dont know why the Praga is in that category. So during practice and qualy all the cars run nicely on track and setting their times. I go on to the next session. Racetime!

3-2-1 GO! All the cars beeing that mod, freezes on the start, blocking up everything, eventually leading to a 99% cpu occupancy.

So is it just a crapmade mod? Is it something fixable in CM? Or just delete and move on? :D

Thanks!
 

Jempy

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Nov 26, 2010
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Which track did you use ? ... Le Mans maybe ? .... if that's the one, I had the same kind of problem with a multiclass race using the Shader light patch and Sol.

Anyway, I just think the problem is .... multiclass on a heavy track and moreover with 24 AI cars.
And without any mod car ... just original ones.
 
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RobertLidstroem

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Nov 19, 2013
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Thanks for replying!

I was on Red Bull Ring. Not that man cars maybe 30ish. Well seems i have to delete the mod then....

Thanks!
 

Jempy

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I don't know from where you had this Norma ... but do you have its precise model name ?
The only one I know is maybe another model.
 

BCJM76

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Dec 8, 2017
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I'm having the same issue any time I try to run a multi class race.

Doesn't matter which track.

I think it has something to do with sol because up until I installed it, I could run multi class with no issues.
 

Jempy

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Not necessarily Sol ... it may also be the Shader Patch .. as one is needed in order to make the other one work.
I'll test them as soon as I have free time .... unactivating Sol with JSGME , testing... and the second one afterwards if the problem was not solved yet as I already suspect it won't be.
Still on Sol 1.0 and Shader Patch 41 version .... in order to be sure avoiding Online problems according to some messages I read for newer versions
 

BCJM76

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So... I did a little fiddling around and I think I may have sorted my problem out.

Under the shaders patch in ai behavior, if you have new ai behavior checked, try unchecking it.

That seems to have worked in the 2 instances I tried.
 
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Jempy

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Thanks for your test and suggestion, BCJM76 :thumbsup:
No time to test it .... but if it worked for you, it should of course work for me too.
After all, all possibilities I saw there .... are mostly the ones I never use.

As I thought, it was well in the Shaders Patch or CM that the problem surely was.