RaceRoom to go Unreal 4 in Future

Paul Jeffrey

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RaceRoom Racing Experience BMW M6.jpg

Sector3 Studios to upgrade RaceRoom Racing Experience to Unreal Engine 4 and include day / night cycle, enhanced weather and improved physics in future development plans.

When RaceDepartment went to visit the new UK office of SimBin Studios a few weeks ago we had the chance to have a chat with Sector3 Studio Head Christopher Speed, where we took the opportunity to speak about the future of RaceRoom Racing Experience and gauge how the Swedish developers plan to prolong the relevance of the title in light of an increasingly competitive sim racing marketplace.

Many of us know the history behind RaceRoom Racing Experience, and the great strides the game has made under the leadership of Sector3 following their formation back in 2014. However with many top quality games such as Project CARS 1&2, Assetto Corsa, rFactor 2, Automobilista and many others flooding into the racing game space, what do Sector3 intend to do with RaceRoom Racing Experience in order to improve their positon in the sim racing pecking order?

"We know with R3E the game engine is old in comparison to the competition, there is no doubt we are missing certain elements and eye candy the others have. We took the decision that Unreal is the way to go" said Chris Speed.
This is indeed exciting news for RaceRoom fans, and with a new graphics engine sat in front of an already very enjoyable force feedback experience and some incredibly well made content, a move to the Unreal engine and the addition of all the benefits that will bring could prove to be somewhat of a game changer for the title - proof positive that the current investment of both time and money fans have dropped on RaceRoom Racing Experience won't be wasted in light of the GTR3 announcement.

"Eventually RaceRoom will move across to this new technology, but first and foremost it's GTR3. Then we look into what we can do with RaceRoom afterwards.... he continued.
Of course with SimBin Studios UK dedicated to working on the new game, and Sector3 still progressing with the current RaceRoom project as well as lending support to GTR3, it will be some time until the benefits of the Unreal 4 development see light of day in RaceRoom.

"There is no doubt that the work that is going on for GTR3 we will see in RaceRoom when we make that decision to switch, which means day night cycle, weather, improved physics, AI and visuals. All these goodies will be coming across when the time is right" added Speed.
This is very positive news for fans of R3E. With the long term aim of SimBin and Sector3 to get the Unreal Engine 4 working to it's maximum potential, Speed was at pains to stress that the continual development of RaceRoom remains Sector3's priority. He went on to acknowledge the fact that many currently missing features that fans consider to be essential content are in development and should be included in the title as part of future update.

"No doubt there is still some key elements missing in RaceRoom... Flag system, tyre compounds on certain cars is being worked on. Multiclass racing we have a design on paper and will at some point work towards that but first and foremost we have to get the structured MP racing features done"
When pushed on the subject of the sheer volume of work to be undertaken in order to get both games where they want them to be, Speed explained a little more about the division of resources

Think of it like this, two separate studios working on two separate products. We are under the same umbrella but we are two separate entities working on different things. We are supporting one another in different areas and provide feedback where necessary, but the Swedish studio is still solely responsible for RaceRoom whilst the UK studio is responsible for GTR3.

This is a very intelligent move by both development teams as it allows Sector3 and RaceRoom Racing Experience to benefit from a considerable jump up in technology and graphical standards, without the need to undertake a costly development exercise in terms of both money and resource if the team were to go it alone with just the RaceRoom product. Basically by developing a shared structure of support with SimBin and GTR3, Sector3 will be able to utilise the hard work and development effort that goes into producing the new GTR3 game for the benefit of R3E, a move that may have been more difficult and costly to achieve otherwise.

For a sim running an older engine and DX9, RaceRoom still looks a very visually pleasing title and stands well amongst it's sim racing rivals. The studio are well known for the quality of their content, and have some very impressive licences already under lock and key in terms of the WTCC, DTM and ADAC deals, plus some interesting open wheel vehicles and a number of official licenced cars and manufacturers, so a move over to the latest generation graphics and inclusion of weather, time of day, improved physics and all those other things that are yet to be revealed, it looks like the future of this game is very secure and rather exciting indeed.

In case anyone wondered how much more development RaceRoom has in front of it in light of the new announcement, I'll leave that over to Chris to put those doubts to rest.

"We want to assure everyone that RaceRoom is going to be here for a long time."

We will be publishing the full RaceRoom interview sometime in the next couple of days. We will talk more about the future development, have a deeper look at the focus on eSports racing, chat about some new content coming to the sim and take a look behind the scenes at what RaceRoom has in store for their fans heading off into the future.

Stay tuned to RaceDepartment over the weekend to read more!


RaceRoom Racing Experience is a PC only racing simulation from Sector3 Studios. Available to download for free with limited content, further cars and tracks can be added either as individual items or full packs via the in game RaceRoom store.

RaceRoom Racing Experience Eau Rouge.jpg
RaceRoom Racing Experience GT3.jpg


Here at RaceDepartment we do club racing. We do club racing very well indeed. If you feel the need for an online fix then please head over to our RaceRoom Racing Experience League and Club Racing forum to have a look what we have on offer and sign up for an event - all skills and experiences welcomed.

If you don't want to get involved in the racing action then head on over to the RaceRoom Racing Experience sub forum to catch up with all the latest news and discussions regarding the game, download a mod or two or just simply hang out with like minded individuals. All here at RaceDepartment.com!

Do you feel excited for the future of RaceRoom Racing Experience? What do you most anticipate? What series licences would you like the developers to secure for the game? What new features are you most looking forward to? Let us know in the comments section below!
 
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Honestly Paul this is a rather disappointing article after you got me hyped for it during the week with 'We have some big news regarding RRE'. UE4 was known in the middle of last year from some leaked screenshots so it's not really news. What I don't understand is the lack of interest in their new multiplayer format coming up. I would really have liked you to quiz them on that and get some more details, I mean it's massive news that someone is going to be trying to compete with IRacing isn't it? I was hoping this was going to be the focus of the article.
 
What I don't understand is the lack of interest in their new multiplayer format coming up. I would really have liked you to quiz them on that and get some more details, I mean it's massive news that someone is going to be trying to compete with IRacing isn't it

That's for the interview to be published tomorrow :) This was just a standalone article about the UE4 bits (and to show off some nice pictures I didn't have room for in the interview ;) ).....

The big news was this of course (as the other shot from last year wasn't news as such, just a leak from the R&D that eventually turned out to be this confirmation we speak about in this article (the first time UE4 for RaceRoom has been confirmed btw).

The interview will be published tomorrow evening probably, with some nice info on the multiplayer stuff. I have pulled a couple of bits from the interview after further consideration as I wanted to save those for another day :) But it's good stuff and those with a keen eye might spot a picture of an unannounced car in it too.....

Cheers
 
Where's the "such a tease" emote on this forum when we need it...

I've got to build a bit of suspense haven't I :p

Must admit I keep intending to post the bloody thing then other stuff keeps coming up and I don't get round to it! Seems like these last 3 or 4 weeks loads more than usual is happening news wise in sim racing, which is awesome of course! Keeps me busy in the evenings and the wife can watch what she wants on the telly too... shame my little lad has to wait a bit longer for me to charge up that remote control car I've been putting him off using since November! Oooops..
 
Exciting news for sure! Hopefully we get a Christmas release! :D

I have patience for some other missing features, but I'm real excited to hear that multi class racing (done right) is currently on their bucket list. It may not be top three, but I don't think it's at the bottom of their bucket list either. Running a multiplayer R3E multi class club event or single player events where all classes are separated and classified into there own class, plus the overall standings of course; is a dream of mine! Just like these real thing! Hopefully we see the multi class feature added to R3E this year.

Just one question...... I'm not even sure if this is relevant because they are/will be two different games, but will R3E and GTR3 share the same tracks?

And thank you @Paul Jeffrey for another detailed article! :thumbsup:
 
With upgraded graphics engine comes weather and day-night. Things many people have been saying they'd like for a long time. I can't see anything but good coming from this. S3 might be a bit erm... slow, but look what they've managed to do with dx9 and the old engine. They appear to know what they're doing imo :)
 
With upgraded graphics engine comes weather and day-night. Things many people have been saying they'd like for a long time. I can't see anything but good coming from this. S3 might be a bit erm... slow, but look what they've managed to do with dx9 and the old engine. They appear to know what they're doing imo :)

After i drove GTL and watched the sunrise or sunset as I drove round. I then understood the fascination about night and day..
As for wet weather iv'e never really been a fan of that..
 
So we gotta wait until after GTR3 (2018) making it possibly 2019 before we get Day/Night cycle? That's a shame, I'm liking my time with R3E currently but fear this and other missing features will leave it gathering Steam Dust in a month or two. #SpoiltForChoice :p
 
For me personally, I would hope they give the user a choice of builds in the startup menu. I really like RRE as it is (graphics wise) and would like to keep the dx9 build but also have an updated U4 engined version to choose. I worry RRE might get spoiled.:unsure:
 
i allready saw quite a few titles with U4 engine which had a crappy performance....so i wouldn't see it as a simple switch over. The U4 engine only offers the base, the tools, it still needs to be coded all to 'one piece'...with multithreading. And i'm not sure if they (Simbin & S3) have really any clue doing it in a reasonable time or doing it all, not cause i think they are too dumb to finish the job, but too unexperienced in this area.

Whereas it sounds all good 'on paper' i have my doubts the first release will be a 'fluid experience'.
Just reread the article and you will find a wealth of knowledge being assembled by Simbin to adapt to U4. What with R3E having the core for Simbin to play with I only see good things coming from this partnership.
 
For me personally, I would hope they give the user a choice of builds in the startup menu. I really like RRE as it is (graphics wise) and would like to keep the dx9 build but also have an updated U4 engined version to choose. I worry RRE might get spoiled.:unsure:
that would mean 2 builds- twice as much work, servers, split community and a lot more dosh to pay
 
Just reread the article and you will find a wealth of knowledge being assembled by Simbin to adapt to U4. What with R3E having the core for Simbin to play with I only see good things coming from this partnership.

this so-called 'partnership' is based up on bad / wrong decisions they made with R3E. It starts with the dx-9 graphic engine and ends with the 'restricted online-only free-to-play business model' (<--- a pretty cool word, huh? :laugh:). But yeah, i also see good things coming, i mean, it can't get much worse :D
 

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