Hopefully quite close to v0.9RC1.
Get it at http://www.racer.nl/download/racer0.8.27.zip (75Mb)
The changes:
- move_cg=1 didn't offset correctly: cameras, wipers, generic models, brake calipers, exhausts, dials, helmet, carlights Z/far.
- 'rewind' commands for live rewinding (if RTD logging is on)
- Default font made a little bigger again
- onspeedlimiter.rex gets executed when the speed limiter is turned on.
- Shadowmapping tweaked for director and other cameras.
- Fuel consumption reset to 0 when standing still (was 99.9 L/100km).
- A missing controller (defined in a controls file) would crash Racer
- Using something other than default.ini in racer.ini's ini.controls now works (can be saved)
- 3 profiles available in the controller setup screen.
- The names above the cars were black - fixed with floatingname_*.cg shaders.
- The wheel blur models would show in the car selection garage.
- Added grass smoke particles
- Select car/track screens sped up by loading only part of the car.ini/track.ini files. Assumes 'car' is at the top though (!).
- Selecting a car, then exiting would crash.
- When cars stood still, too much was damped away and the differential wheels would rotate a bit.
Get it at http://www.racer.nl/download/racer0.8.27.zip (75Mb)
The changes:
- move_cg=1 didn't offset correctly: cameras, wipers, generic models, brake calipers, exhausts, dials, helmet, carlights Z/far.
- 'rewind' commands for live rewinding (if RTD logging is on)
- Default font made a little bigger again
- onspeedlimiter.rex gets executed when the speed limiter is turned on.
- Shadowmapping tweaked for director and other cameras.
- Fuel consumption reset to 0 when standing still (was 99.9 L/100km).
- A missing controller (defined in a controls file) would crash Racer
- Using something other than default.ini in racer.ini's ini.controls now works (can be saved)
- 3 profiles available in the controller setup screen.
- The names above the cars were black - fixed with floatingname_*.cg shaders.
- The wheel blur models would show in the car selection garage.
- Added grass smoke particles
- Select car/track screens sped up by loading only part of the car.ini/track.ini files. Assumes 'car' is at the top though (!).
- Selecting a car, then exiting would crash.
- When cars stood still, too much was damped away and the differential wheels would rotate a bit.