R3E Update Preview - Multi Monitor Support, New Cars, Physics Updates and Lots More...

Paul Jeffrey

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R3E Callaway Corvette.jpg

Sector3 Studios have revealed some highlights from the upcoming November update, it's a big one...

The new patch looks likely to bring some of the biggest improvements and features to the simulation in recent months, with such interesting and much requested support for triple screen support, new 64bit launcher, three new GT3 cars, brand new physics and improvements to the current GT3 vehicles in the game and quite a bit more on top!

It has been a while since Sector3 Studios pushed out a new update for RaceRoom Racing Experience, and despite a few little previews coming from the studio the general feeling amongst the community in recent weeks has been one of frustration as players continue to wait for the next set of updates to hit the simulation.

It appears from todays preview information release that the Swedish developers are gunning for a rather tasty looking patch indeed, adding plenty of the stuff players have been patiently waiting for as well as a couple of little extras we've not been expecting...

You can check out the details of the upcoming November patch released by Sector3 below:

64bits
After the patch you will be able to choose between a 64bits executable or the traditional 32bits version. Provided that your operating system is 64bits, selecting the 64bits executable will allow the game to use as much RAM as it needs from your system, instead of the limited access to 4GB of the 32bits version.

Until now, the game was limited to use under 4GB of your available RAM, resulting in crashes when you attempted to load many cars on a big track like the Nürburgring Nordschleife.
After the update this will no longer be an issue for 64bit users.

NOTE: You need a 64-bit operating system and sufficient available RAM (4 GB+) to fully benefit from this update.

Multiview Triple Screen Support
As we already announced, we will release a first iteration of our improved Triple Screen Support,
featuring Multiview rendering, bezel- & angle correction.

r3e Triple Screen Support.jpg


Driver animations
We have updated a fair amount of our cars to use the full 360 degree driver animation, which especially VR users will be glad to hear.

A new Competition Concept: Race 2 Win
Competitions played a huge role in RaceRoom since day one. From the Time Attacks on the leaderboards to today's full online championships endorsed by official Series and manufacturers such as the WTCC and Mercedes.

Now we want to take it one step further, by allowing everyone to compete for actual prizes, 24/7.
Drivers will be able to participate in selected competitions by paying a small amount of vRP's, and get the chance to win awesome prizes.

Rules of R2W Competitions can vary, from time limited sessions to a limited number of laps available to set your laptime.

The development of this concept is still in its early days, but we hope to expand it in the future, and to reward our best drivers with top prizes.

GTR 3 Class Update
We know we've kept you waiting for quite a while, but we promise it will pay off.
In preparation for the new GT3 car releases, the entire GTR3 class has been updated in terms of physics, AI and BOP (Balance of performance).

The word "update" might even be an understatement, as recently joined Sector3 Studios Physics developer Alex Hodgkinson pretty much reworked every single aspect of the cars physics.
Thanks to some great insights and data we received from real GT3 teams and manufacturers, such as Callaway Competition, we were able to recreate the cars to an unprecedented degree of realism, especially in terms of suspension geometry, tyre modelling, weight distribution & aerodynamic aspects.

The results are much better driveable cars, that follow the driver's input very precisely, also giving much better information in the FFB (force feedback) through the steering wheel.
Many hours have been spent comparing real life footage and data to simulate the cars as close to reality as possible.

On patch day you will be able to experience this in all available GT3 cars, as well as in some new additions that will become available ;)

R3E Callaway Corvette.jpg
R3E New Audi.jpg
R3E New Mercedes.jpg


Porsche?
We promised you 3 Porsche race cars in 2017, and we still stand by that promise. We will reveal what exactly we have in store for you after the November patch.


R3E New Porsche.jpg


RaceRoom Racing Experience is available exclusively to PC on a free to play platform with additional content available at a further cost.

Love RaceRoom? Want to share the excitement with your fellow community members? No worries, we have all this and more at the RaceRoom Racing Experience sub forum right here at RaceDepartment:
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Happy with the contents of the upcoming November update? What aspect of the information reveal are you most interested in seeing once the patch releases? What are your thoughts on paid competitions ? Let us know in the comments section below!
 
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RR is a game I always keep an eye on. It has such a potential I hope someday they'll get there. Wish they'd invest on more tracks, They do have a good amount but I wish more US and Australian tracks
But I guess I'll have to wait for GTR3 for this (day/night cycle and weather) and more endurance focus.
I'm wondering, RR will then be GTR3 online service?
 
I really want to start getting back into this. As I'm getting disappointed with PC2 and waiting for rf2 gt3 updates etc. (ams my current only go to sim that doesnt let me down entirely!)

Will the older cars like the dtm 92 ever be updated?

Theres some older great cars packs waiting for the new tech ffb and physics. the LMPcars in this are a joke and the AI are too.

How about damage and the AI collision anomoly?

It does feel this sim is way behind everything in a sim apart from sound.
 
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Even worse no Mini's old and new...
i cant believe we are not going to have them at some point..:whistling::whistling:
We had them very briefly, in a Comp round Hockenheim and what fun they were, have to agree with Ross though, NSU's more than make up for it, that's not to say I wouldn't buy a Mingy if available, I buy everything, I'm an addict but it has been several days since my last drive................................... think your all supposed to clap or something now! :roflmao:
 
See, I don't understand this. When I first got my Oculus my PC hardware updates hadn't arrived, so I played without them. I was on a 750 TI and R3E worked perfectly fine with no performance issues at medium graphics settings and around ten cars on track. Now I have a 1060 and it runs silky smooth on maximum settings with 40+ cars on the grid, both online and off. So I'm not sure why some people are having performance issues? Seems to me that if you are then it suggests your hardware isn't up to spec. :unsure:

You must be running in ASW then? Not necessarily a bad thing, I'm currently experimenting with locked ASW to see if it allows me to crank up the graphics on my 1070 a bit more and it seems satisfactory enough.
 
I see people still talking about GTR3 and keeps me wondering if they know something I don't.
I haven't seen or heard anything since Feb-March and there was some speculation the project might be dead. SimBin still has the same job openings on its website since forever and I don't think the game was even mentioned during the expo in Germany. I guess we can scratch the before mentioned 2018 release date but if someone has some information if the project is even still alive it would be nice to know.
 
I see people still talking about GTR3 and keeps me wondering if they know something I don't.
I haven't seen or heard anything since Feb-March and there was some speculation the project might be dead. SimBin still has the same job openings on its website since forever and I don't think the game was even mentioned during the expo in Germany. I guess we can scratch the before mentioned 2018 release date but if someone has some information if the project is even still alive it would be nice to know.

I hate to always bring up Georg's streams as a source of info, but while he didn't really talk about GTR3 much (as apparently he can't, plus it's still a different company, even if somewhat related to S3), he indicated on multiple occassions that the project is still very much moving forward and alive.

Recently, there were also some unverified claims from a company that supposedly supplies SimBin with workstations that the project is again very much alive and meeting all of its deadlines.
 
Truth be told....I'm a die hard AMS and RF2 fan......But I love me some RRE!! Have always really dug this sim , and own everything they have to offer for it at the moment. This new stuff will be no exception! This is one ported and polished sim , and I dig it! Looking forward to this new update , along with the new cars and physics.
 

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