Project Immersion FOV Calculator

Discussion in 'Stock Car Extreme' started by BoogerMac, Aug 30, 2015.

  1. BoogerMac

    BoogerMac

    Messages:
    553
    Ratings:
    +194
    http://www.projectimmersion.com/fov/

    Anyone try this tool yet? From first glance, it seems like a pretty valuable tool. I haven't used it because I don't have a wheel yet. Once I get my wheel, I'm going to give a shot and see how well it works out. There is a good assortment of games to choose from, including GCSE.
     
    • Like Like x 3
  2. Heitor Facuri Cicoti

    Heitor Facuri Cicoti

    Messages:
    318
    Ratings:
    +107
    Yes, it is pretty good.

    When you set the FOV to the value it calculates, you can really feel properly placed inside the car.
    However, it may not be the best choice if you have a small screen and want to see mirrors or other things. Your choice will be a trade-off between realism and functionality. But it is an awesome starting point.
     
    • Like Like x 1
    • Beer Beer x 1
  3. ouvert

    ouvert

    Messages:
    1,644
    Ratings:
    +608
    Works just fine... You will probably need few laps to get used to lower fov, but once you do you won't be able to drive with "incorrect" one.
     
    • Beer Beer x 1
  4. xnorb

    xnorb
    Premium

    Messages:
    1,654
    Ratings:
    +507
    Just as in FPS:
    Pick the widest you can without screwing up your accuracy.
    Peripheral vision is way more important than "immersion".
    (And our eyes have an extremely wide FoV)

    Don't know if you can change distance to monitor somewhere, because this is basically the driving factor to define the FoV for a "i'm looking through a window into the game world" experience.
     
    • Agree Agree x 1
  5. BoogerMac

    BoogerMac

    Messages:
    553
    Ratings:
    +194
    You can change the distance to monitor by clicking the little man below the monitor and dragging him towards and away from the monitor.
     
  6. Heitor Facuri Cicoti

    Heitor Facuri Cicoti

    Messages:
    318
    Ratings:
    +107
    I believe he meant if you can physically move your monitor closer to you. The closer the better, just as the larger the better.

    Edit: Now that I've read it again, it seems I'm wrong about what he meant. Haha.. But I'll let this comment live anyway.
     
    • Haha Haha x 1
  7. Will Mazeo

    Will Mazeo
    Premium

    Messages:
    1,641
    Ratings:
    +577
    Had to read it twice :D:D:roflmao::roflmao:
     
  8. Jarno Zurev

    Jarno Zurev

    Messages:
    72
    Ratings:
    +24
    The video below shows the same replay simultaneously from two different FOVs. The more common wide FOV on the right does show more peripheral vision, but the speed at which you appear to be travelling is greatly skewed from what you would experience in real life. The default FOV in GSCE is 50º, I think.

    Notice how bridges or banners over the track appear in the distance and then pass over the car. With a lower FOV, you can see them approaching and pass by realistically. With a higher FOV, they are tiny in the distance, then they suddenly appear and zip by very quickly. The same is true for your braking points or opponent cars. A low FOV will likely improve your driving by allowing for more realistic reaction time.


    I have a 25" ultra-wide monitor about 15" from my nose (I built a simple monitor stand that puts it over my wheel's FFB motor case and beyond the front edge of my desk.) I use 30º in GSCE.

    It takes a little time to get used to, but it is worth it. Now I just won't play a racing game that forces a high FOV in cockpit. (Codemasters games can be fixed; it's a hoop to jump through, but worth the trouble.)

    Here's another video that discusses FOV in racing sims:



    .
     
    • Like Like x 1
  9. Jason Palmer

    Jason Palmer
    Premium

    Messages:
    206
    Ratings:
    +107
    Every time I get a new sim I always use this tool to find out the correct FOV for me setup.

    In fact I find so useful I even chipped in with a donation to help him develop it further.

    He has some great guides for sims like Dirt Rally helping set them up for triple screens.

    Jason.
     
    • Like Like x 1
  10. s2173

    s2173
    Premium

    Messages:
    101
    Ratings:
    +26
    I'm using this one: http://ostermiller.org/calc/triangle.html

    The site looks nicely built, but monitor sizes and distance are limithing, and I can't set my setup in there. Also, the body wont stop dragging once I touch it...
     
  11. =A.S=

    =A.S=

    Messages:
    61
    Ratings:
    +5
    projectimmersion.com ... (or and sorts)

    the results are utter NONSENSE of these pages

    i.e

    i have a 29inch, 21:9 screen with a 65cm (25inches) from eyes distance.. this tool recommends me to use 25 ° FOV .. with those values ??? smokin pot??

    if i follow that "recommendation" my steering wheel on the screen is bigger than my real wheel inches infront it -- rofl

    tools, like that are made by pen and paper realism beancounters..who need a peer review to confirm a duck is a duck..and cant see what is infront of them - with their own eyes.


    what i do is simple.. i tweak the FOV until two parallel lines drawm from my real wheel to the screen..match up exactly with the size of the in-car wheel.. if you do that..you will see, that even that hand (fist) is close in size to yours.. try that for a change.. i mean use your eyes and brain and not theoratical "mathematic" how to "pee" instructions
     
    Last edited: Oct 5, 2017
    • Agree Agree x 1
  12. Heitor Facuri Cicoti

    Heitor Facuri Cicoti

    Messages:
    318
    Ratings:
    +107
    Cool... I'm happy for you!
     
  13. =A.S=

    =A.S=

    Messages:
    61
    Ratings:
    +5
    be happy yourself..im fine :)
     
  14. ouvert

    ouvert

    Messages:
    1,644
    Ratings:
    +608
    it works fine with 16:9 and 16:10 ratio screens ... I guess ultrawide screen calculations are bugged
     
    • Like Like x 1
  15. =A.S=

    =A.S=

    Messages:
    61
    Ratings:
    +5
    aaaah.. that could be !
     
  16. MrPix

    MrPix
    Project Immersion

    Messages:
    258
    Ratings:
    +117
    =A.S= - thanks for your insults man. I hope you get well soon.
     
  17. MrPix

    MrPix
    Project Immersion

    Messages:
    258
    Ratings:
    +117
    The results are mathematically correct for 21:9... I had a 21:9 screen before my current one and it was spot on.... could it be that =A.S= has selected the incorrect racing game/sim? e.g. using hFOV game and vFOV sim?
     
  18. F1Warrior33

    F1Warrior33
    Premium

    Messages:
    57
    Ratings:
    +26
    • Like Like x 1
    • Love Love x 1
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.