Project Chrono

Hello,

I have just found an amazing project for car physics - Project Chrono. They have three models for tire physics. The last one (FEA) look like it came out of scientific hi-end computer simulation software. I wonder if modern computers are able to smoothy run physical models of such complexity.

FEA_tire_sections.png
 
Can't take long before TORCS picks up that tire model.

I can't imagine that it outpaces a modern PC, at least not if you run the code in C/C++ or another low overhead language. Should be able to support 32 cars zooming around with 4 of those tires each.
 
I would love to have competitive open source games.

In a racing game the tire model is one of the biggest deals to realism, and now there is a reusable open source module for tires.
 

Latest News

What would be the ideal raceday for you to join our Club Races?

  • Monday

    Votes: 9 16.1%
  • Tuesday

    Votes: 6 10.7%
  • Wednesday

    Votes: 8 14.3%
  • Thursday

    Votes: 8 14.3%
  • Friday

    Votes: 24 42.9%
  • Saturday

    Votes: 29 51.8%
  • Sunday

    Votes: 25 44.6%
Back
Top