I have done everything on blender, and I followed the pipeline. I also wrote a guide about modding, so no, me not "following" the pipeline is definitely not the issue. The moments where I mentioned 3Dsimed is because I jokingly said that it would build a better kn5 than kseditor can.Kseditor works just fine.
Not following the SDK pipeline on these “3dsimed rips” is the issue.
Not sure why the hate on a 10 year old software that’s meant to be purely a passthrough from 3D modeler to vanilla game.I have done everything on blender, and I followed the pipeline. I also wrote a guide about modding, so no, me not "following" the pipeline is definitely not the issue. The moments where I mentioned 3Dsimed is because I jokingly said that it would build a better kn5 than kseditor can.
This video is more on the joke side because I prefer to laugh about all these stuff that made me lose hair over it.Not sure why the hate on a 10 year old software that’s meant to be purely a passthrough from 3D modeler to vanilla game.
I never had an issue from using it pre-CSP times and even now. Works fine handling my entire track projects.
If something is wrong, it’s definitely at the 3D modeler stage.
"swap driver and you also need to generate animations using that driver's rig."It's a computer program, there is always a logical explanation, it's just not always helpful. Like drivers are not inherently swappable - the animation + driver kn5 file contain object names & positions specific to each other, swap driver and you also need to generate animations using that driver's rig.
3dsimed is also just plain not better, any time I've tried to support someone who went kn5->3dsimed->kn5 the answer turns out to be "3dsimed lost data from the original so now you get to start over, kn5 is no longer compatible with car data folder"
Object edited with 3dsimed, do not appear in the assetto corsa game, how to make them appear?
If you want to add objects don't use 3Dsimed, there can be multiple reasons. The biggest problem is that when it import an object, it creates an empty with the name of the object file, then put the objects inside. So sometime you even have empties -> empties -> objectObject edited with 3dsimed, do not appear in the assetto corsa game, how to make them appear?
The left photo is then in the game and on the right is how I exported.
Can you help me ?
I don't know how to use this Kns editor.If you want to add objects don't use 3Dsimed, there can be multiple reasons. The biggest problem is that when it import an object, it creates an empty with the name of the object file, then put the objects inside. So sometime you even have empties -> empties -> object
Depending on this it can mess the XYZ coordinates, the scale etc. So when assetto loads the track and the object position it might moves them, scale them back to 1.0 if the empty was 1.5 or something like that. Too many unpredictable behavior.
So what you should do is export the plane and the clock ffrom 3DS simed to .collada
Unpack the track with content manager, import the fbx in blender
Add the plane and the clock by importing the collada in blender
Make sure that the object is not inside multiple empties, make sure that the scale is 1.0
Export the whole thing in fbx.
Open it in ks editor, assign textures to the plane. Set the shaders value, and it should be good