Porsche 911 Singer

Cars Porsche 911 Singer 1.1

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Also, setting the Tyres Offset in the CM to 50% made a massive difference in car control for me. Apparently this setting changes the threshold at which the tyres start squealing which goes a long way in letting me know exactly when the tyres are close to or at the limits of adhesion.
I was trying to figure out what the Tyres Offset setting does, found this nice piece of info, thanks CobraCat! But with a setting of 50%, does anyone know that is 50% of what? Tire adhesion limit? Max slip angle?
 
hi thanx for sharing super cars
but i have an isssue with awd version , it cand be found parent version , i tried singer 4.0 , but doesnt work
thx before for your help
edit :ok now
 
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Arch has been working on a CSP update of the Singer(s)
3D will remain the same, no update there.
before releasing something officially on RD, i wanted to run a test drive see if everything is ok
i'm also asking you to do the dirty work of beta testing cause my game is out of order :p

For future release, i will put a red note of CSP mandatory, and previous version still available in download history section.

you may try this new version here below, by replacing the current data :
https://benobro.org/sub/2024-05-03_SINGER_1.2.0_B.rar (200 ko)

his note :
1.2.0
2024-05-03
  • Added Custom Shaders Patch physics functions: 0.2.0+ REQUIRED!
  • New more accurate COSMIC suspension with object based elements, physics-based alignment, chassis torsion flex and more
  • Power steering option for DD users (CSP FFB FX)
  • Object based brakes system with "real forces" option for LC users (CSP FFB FX)
  • Lookup table force curves for bumpstops and dampers
  • Added CSP tire and brake heating
  • Changed tires, added CSP features
  • Changed drivetrain, added more specific setup options
  • Changed aero
  • Changed engines
  • Changed car mass, inertia
 
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i'm also asking you to do the dirty work of beta testing cause my game is out of order
I found old one (too) easy to drive fast, so at first the revision felt very communicative from the front tyres (loosing grip), less grip generally and very tail happy. A dab on brakes to transfer grip to front before corner entry is much now less effective (potentially now more realistic). 10-20 laps in (Bathurst & Lime Rock Park) I settled in and could mostly manage the higher tendency for turn-in over-steer. i.e. difficult to keep oversteer at bay at the high-speed turn into the chase at Bathurst. Bit of handful, and to be expected on an old 911...but should a Singer still be this much of handful? I will never know the joy of driving one IRL!. I also found my ABS pedals rumble motor going crazy, it was like huge power upgrade on the brake booster - I could get most braking done now with <50% on the AC pedals meter, compared to using 90% before - not sure how that relates to the physics changes? AC tells me I have driven 1184km in STD, 1161km 3.8 & just 79km AWD.
Simrig: Simucube DD 20Nm Mige (50% gain in AC), Heusinkveld Sprint pedals.
 
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Arch has been working on a CSP update of the Singer(s)
3D will remain the same, no update there.
before releasing something officially on RD, i wanted to run a test drive see if everything is ok
i'm also asking you to do the dirty work of beta testing cause my game is out of order :p

For future release, i will put a red note of CSP mandatory, and previous version still available in download history section.

you may try this new version here below, by replacing the current data :
https://benobro.org/sub/2024-05-03_SINGER_1.2.0_B.rar (200 ko)

his note :
Hey Ben! any idea why wheel rim blur looks odd on Arch's update?

I just tried the original 1.1 version and it's fine (but I also checked the ini files and they are the same)
just weird thing from csp I guess
 
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