The method now works. They all get positioned fine. The dials even trace a circular path at their tips.
The adjustment, surely, could just adjust the dials x-axis scale appropriately about the graphics x axis centreline?
Yes, maybe a problem for some gauges with sub-dials within them, which makes those more complicated.
The best thing then, at least, would be to make sure that if gauges DO have to look wrong, then the dials that track across them are also wrong, but right now they are correct and so end up pointing at the wrong things, or not even reaching the outside of the gauges at the sides, but then look ok when pointing up or down
Other games can get it right, so we just need to think up a robust way to do it, and then do it a new way.
Personally I struggle with setting these up so much, they take ages to get looking right.
Maybe a system that has parent items that new items get bonded to is more ideal? Ie, nest elt's so each new one is offset relative to it's parent, with locations getting scaled nicely then if the parent is scaled?!
Hmmmm indeed
Dave