F1 2010 Patch News Update

F1 2010 The Game (Codemasters)
This is off the Codemasters forum:

Hi everyone,

It’s been a while since we last updated on the forthcoming F1 2010 patch so here is where things are at currently…

The team are hard at work, and have been since launch, building the patch. We’ve focussed on both fixes to the game and a number of gameplay improvements based on your feedback. Once the process has finished, we can then release the patch for submission which will take an additional couple of weeks until it is available for release. Here is a quick overview of the main issues which we’re addressing:
  1. Corrupt Save Games - We have identified an over-zealous anti-cheating check that manifested as falsely identified corrupt saves, specifically the ones relating to practice and R&D upgrades, the save-games should now load without issue. However if any of you are experiencing corrupt saves outside of this then please continue to send your PS3 save game files to us (Xbox360 & PC saves aren’t of any use to us) and we can test these against the latest patch to see whether all instances of this issue have now been fixed.
  2. AI not pitting in dry races where a mandatory pit stop was required (20% or more) – This has been fixed.
  3. Player held in pit-stop too long – We’ve improved exit logic so that it isn’t too cautious in holding players during a pit-stop.
  4. Puncture frequency reduced – The likelihood of players suffering punctures has been reduced.
  5. Pit-stop lock-ups - Fixed several instances which caused the pit crew to lock-up and not be able to service the cars.
  6. Automatically updating race strategy – Selecting prime tyres from the tyre menu (over default option) now updates the strategy so that the pit-crew assign options during the pit stop as opposed to re-attaching another set of primes (in a dry race of 20% or more).
  7. First lap calculates correctly – The lap time for the first lap of the race now calculates correctly, from the lights going out as opposed to the cars crossing the start line.
In addition to these fixes we’ve also made improvements to the game based on your forum feedback:-
  1. OSD changes – showing split times rather than gap to leader – We’ve changed how the OSD timing information functions so that split times are now displayed on the OSD, showing race time and race time differences to the other cars – I.e. how far ahead/behind are at a sector boundary.
  2. AI affected more by damage received – Damage sustained by an AI’s car will have a greater effect their handling characteristics, effectively slowing damaged AI down more. AI cars that cannot maintain a racing speed will naturally yield to faster cars & come into the pits for repairs. As before, If they receive too much damage, they will retire from the race.
  3. AI yielding to other cars when not on flying lap in qualifying - Improved AI behaviour to move off the racing line or out of the player’s way when the player is on a flying lap.
  4. Increased wheel support – Increased wheel support and force feedback tweaks (where applicable) for the following wheels; Thrustmaster Ferrari F430 Force Feedback (officially supported), Thrustmaster Ferrari GT Experience (officially supported), Thrustmaster RGT Force Feedback Pro Clutch (not officially supported but will work), Fanatec Porsche 911 Turbo S & GT3 RS2 (both officially supported).
  5. Wet weather improvements - Rebalanced graphical and handling effect of cars driving on a wet track - the level of wetness has been increased as well as tyre trails being made more prominent.
  6. Improved Damage Modelling – Tweaks to the damage system so that more damage is visible / received during lesser impacts.
  7. Next lap invalidated time trial logic - In time trial the next lap is no longer invalidated for any offence committed in the 3rd sector. It is calculated per track and is predominantly based on the final corner.
  8. AI: Driver Behaviours - Addressed some issues in driver behaviour balancing that were causing occasionally unrealistic finishing positions.
There have also been several PC specific improvements as well:
  1. PC 'replay saving' and playback – You will be able to save out the files to replay them later or share them with others.
  2. DX11 – The F1 2010 patch will enable the game to run on DX11. All of the graphical improvements are configurable from graphical options when in DX11. Specifically, "ultra" settings for 'shadows' and 'postprocess'. (These options require a lot of processing power, and are only recommended for high-end graphics cards.
  3. Eyefinity Support – F1 2010 now supports 3 x 1 or 3 x 2 monitor display setups (minimum requirement of 3 x monitors)
  4. Optimisations – We have made better use of multi-core processors in general, which will lead to better framerates on higher end machines.
  5. Additional Support - Support for SandyBridge processors, which also adds support for currently available 'modern' processors, like Core i7, which wasn't correctly detected previously.
This list is not exhaustive of the issues being addressed in the patch but a snap shot of the key improvements. Please keep your feedback coming though as it is invaluable both for the work on the patch and for the design of F1 2011.

Once the patch goes into submission, we’ll try to give you guys a heads up as to when it will be live and ready to download as soon as we know.

Thanks for your continued support & feedback.

The F1 2010 Development Team.

http://community.codemasters.com/forum/f1-2010-game-1316/432050-f1-2010-patch-news.html
 
i`ve been having a problem with the driving every so often the car would freeze and the start again so if your going round corners and it freezes you have to freeze yourself in that position to stay on course. I mentioned this to codemasters explaining that its to late to give back to shop as i was also getting corrupt saves, and they told be that this is being rectified on the patch but looking at the list i dont see it. so am i being fobbed off by codemasters?:frown:
 
Haha knew it i messed with the db alot, switched drivers and alot of values, them dickheads of codies wants us to buy a new game every year i guess, or do they really expect me to drive against the same 23 noobs all the time >.<

F1 CHALLENGE 98-02 FOR EVER!

they will never sell as many copies as this game did :O
 
This is BS where is the patch for the xbox game.. im very dissapointed to find out tht xbox has not received a patch... guess ill be selling this game BUMMER!!!!!!!!
Microsoft have been occupied making sure all xbox users get the official Microsoft upgrade - as soon as that is out of the way they will probably enable the F1 2010 patch.
 
ive just found this in codemasters forum by Penny f1 (hope this works)
her you go
In the 1.01 patch we included the ability to save race replays. Here’s a tutorial on how to save your finest moments and show off the power of your PC!

Disclaimer: There are a few things you need to be aware of before you proceed. File sizes can easily reach in excess of 500MB for a 3 lap race with 24 cars. Make sure you only save replays if you have plenty of space on your hard disk. You may also experience a slight pause after finishing a race as the replay file is written to you computers hard disk.

Recording replays

To record replays you will need to run F1 2010 with a command line option.

  1. Create a new shortcut.
    You can do this by right-clicking on your desktop, selecting ‘New’ and select ‘Shortcut’
  2. Click Browse and navigate to your F1 2010 installation folder.
    The default location is C:\Program Files\Codemasters\F1 2010\
  3. Select the ‘f1_2010.exe’ and click ‘Ok’
  4. Add the command ‘-savereplay’ on the end of the shortcut location and click ‘Next’
  5. Name the shortcut e.g. ‘F1 2010 (Saves Replays) and click ‘Finish’.
  6. Just double-click the shortcut and all replays will automatically be saved to ‘My Documents\My Games\FormulaOne\replays’

Playing replays videos

To view saved replays you will need to run F1 2010 with a command line option.

  1. Create a new shortcut.
    You can do this by right-clicking on your desktop, selecting ‘New’ and select ‘Shortcut’
  2. Click Browse and navigate to your F1 2010 installation folder.
    The default location is C:\Program Files\Codemasters\F1 2010\
  3. Select the ‘f1_2010.exe’ and click ‘Ok’
  4. Add the command ‘-replayui’ on the end of the shortcut location and click ‘Next’
    Note: Do not add the ‘-savereplay’ option as this will stop you from viewing your previously recorded replays.
  5. Name the shortcut e.g. ‘F1 2010 (Play Replays) and click ‘Finish’.
  6. Open Windows Explorer and navigate to ‘My Documents\My Games\FormulaOne\replays’
    You can do this by selecting ‘Start’ and ‘My Documents’ or by pressing the windows key and ‘e’
  7. To play your replay, just drag the ‘.f1replay’ file onto your new shortcut
 
What a ridiculous thing to post ..... a workaround for something they should have put in first.

It looks like an amatuer Modder who has an idea ........... shocking.

It does not even save to a standalone file, you have to run it ingame, may as well stick with FRAPS.

I would be embarrased to post that as a Major Gaming Company.


.
 
I narrowed the save issues down for me. I went and installed the game and played it for a while with no mods to see if saving would work, and it does. I then installed mods one by one to see what would stop it from working. I noticed that when I screwed around with the database.bin file, saving stopped working.

Check to make sure you have the original database.bin file if your saves are not working.

I have my F1 2010 through steam, after the patch everything was fine but then it started to crash after the third race. I cut the F1 2010 folder out of the steam directory which forced steam to download it again. I then removed the new version to a new folder, then I placed the old F1 2010 folder back in the steam folder, copied the Database folder from the new folder and overwrote the old DB and it worked. I can save and so far no crash to desktop.:D
 
What a ridiculous thing to post ..... a workaround for something they should have put in first.

It looks like an amatuer Modder who has an idea ........... shocking.

It does not even save to a standalone file, you have to run it ingame, may as well stick with FRAPS.

I would be embarrased to post that as a Major Gaming Company.


.
Its the offical way and its on the cademasters forum http://community.codemasters.com/fo.../442334-saving-playing-replays-f1-2010-a.html next time i wont even bother sorry for waisting your time
 

Latest News

What's needed for simracing in 2024?

  • More games, period

  • Better graphics/visuals

  • Advanced physics and handling

  • More cars and tracks

  • AI improvements

  • AI engineering

  • Cross-platform play

  • New game Modes

  • Other, post your idea


Results are only viewable after voting.
Back
Top