Patch 1.4.9 released

Discussion in 'Automobilista' started by Martin Fiala, Nov 25, 2017.

  1. Martin Fiala

    Martin Fiala
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    https://forum.reizastudios.com/threads/automobilista-v1-4-9-released.2794/#post-30595

    Automobilista v1.4.9 is now out - includes new Metalmoro AJR Prototype, a new turbo model, revamped native HUD system, updated Spielberg track & more!

    Below is the Changelog for v1.4.81 -> v1.4.9:

    NEW CONTENT
    • Added Metalmoro AJR Prototype series

    GENERAL
    • Added turbo model (used by cars in F-Classic, Lancer Cup, Mini, Metalmoro MR18 & AJR, F-Truck series)
    • Season Tool: Added calendar generation support; added additional track filters for series/type/venue/no of ai supported; added randomize action to selected calendar
    • Fixed a bug that would cause timing issues on first lap of rolling start
    • Added skip race button to championships events where a DLC track is not owned
    • Prevented pit fixtures from loading whilst a player is on track online (should reduce stutter when a new player joins)
    • Removed race percentage as a race length type option, added a Distance option
    • Added protection so that FFB isnĀ“t run when in the options screen
    • Added time out failsafe to the finish session button, only allow 2 times the fastest lap of the session or 1/4 of the session time if no lap set yet, before being able to press next session
    • Removed race percentage time scale option
    • Improved Fuel Rate calculations to use a rolling 5 lap average for AI & Player
    • Adjusted fuel warning to when you have less than 3 complete laps of fuel left and disabled it when fuel consumption is disabled

    UI & HUD
    • Revamped native HUD & TV overlay system
    • Added ability to customize HUD layout with customingamelayoutini (See support folder - read notes in the file!)
    • DynHUD is now disabled by default (can be enabled back in AMS Config)
    • Replaced UI font
    • Fixed loading screen text sizing at different resolutions
    • Updated championship mode UI
    • Tweaked team name sorting code so that teams no longer require unique names (removing V12, V10, 2015, 2017 suffixes)
    • Combined Online Chat & Timing Monitor screens
    • Fixed last car disappearing on timing screen when a player is removed before starting a race

    AUDIO

    • Added new interior and exterior curb samples (currently only in Formula V10)
    • Fixed possible occasional clicks and pops in audio (mostly noticeable on curbs / some engine sounds)
    • Fixed external shift sound sometimes producing artifacts when vehicle is far away
    • Slightly refactored external audio filter (should sound nicer when approaching / leaving camera)
    • Sound now pans from one side to the other in tracking external cameras (can be tweaked from PLR file)
    • Reverb level in surround mode can be adjusted per speaker from PLR file
    • Ambient sounds have been refactored, they are now in mp3 format and can be unique per track
    • Added new track announcer voice sound effects
    • Crowds now have two levels, excited and normal (more to come later)
    • Pit sound effects play only if you are in actual pit (be it viewing your own or opponent vehicle)
    • Disabled pitSounds and Ambient sounds for Audio PostFX on low setting
    • Announcer and crowd sounds are not played in test day / time trial
    • All vehicle sounds should now be in center / not panned to side regardles of audio output configuration, if wav files don't have any pan in them
    • Fixed spotter spotting other vehicles when private qualifying is active (needs more testing)
    • Fixed bumpstop sound being triggered too often over curbs causing some clicks
    • Menu UI sounds do not produce clicks anymore if cursor is moved quickly over them
    • Reverb is muted when switching cameras
    • Ambient sound volume/pan is randomized slightly when switching external cameras

    AI
    • Adjusted AI so that its less affected when driving side by side or when a drive quickly approaches from behind
    • Minor fix to reduce AI pulling to the inside when quite far behind other cars and approaching corners
    • Toned down AI "Sudden Move" scalar in all cars
    • Reduced AI aggression in all formula cars

    CONTENT FIXES & UPDATES
    • Corrected DRS zone ends at Spielberg, Hockenheim, Kansai (preventing AI from flapping wing open/closed in post DRS braking zones)
    • Added 2 new clear / slightly clouded sky sets
    • Minor LOD adjustments to F-Vintage, F-Vee
    • Increased P2P power in StockV8, Montana
    • Spielberg: Complete track revamp to 2017 version & updated graphics
    • Cascavel: Reduced garage depth to stop cars crashing into pit wall leaving garages
    • Velopark: Fixed object popping in back straight
    • Adelaide: Fixed Supertruck Ramp Material sound
    • F-Vee: Updated external sounds
    • F-Dirt: Updated external sounds
    • SuperTruck: Reduced AI aggression
    • Ultima: Added LSD to road cars
    • Super V8: Adjusted AI fuel estimating
    • F-V12: minor tire adjustments
    • F-Classic: minor tire adjustments
    • F-Vintage: Minor AI tweak
    • F-Ultimate: Minor AI tweak
    • Mini: Fixed max number of opponents to 23
    • Metalmoro MR18: Adjusted fuel estimates
    • F-Classic: Added analogue cockpit configuration option; Fixed mirrors texture size, material mapping, overexposure, distortion
    • TC Classics: Updated cockpit textures (now all cockpits are in the main bodywork color and cockpit, roll cages can be skinned independently); Fixed various minor graphical glitches; Updated community skins; increased engine inertia; Fixed wrong VX IDs
     
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  2. dreamer al

    dreamer al

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    A great upgrade overall. However a few mods no longer work, ie.

    Indycar2016
    F_Classic1988
    F_Classic1991

    I guess I can live without them. A pity though.
     
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  3. Martin Fiala

    Martin Fiala
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    I'm really happy about the fact the layout of the elements of the new native HUD is fully customizable, even if by hand editing a file. Might actually use it instead of evoHUD.
     
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  4. Gavkiwi

    Gavkiwi

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    FOUND A FIX !!!

    you have to modify 2 lines in the .veh file

    this pertains to the F_Classic1988 Mod


    upgrades line needs to be updated to this:
    Upgrades="F_Classic_upgrades.ini"

    &

    classes line needs to be updated to this:
    Classes="FC_1988"


    you have to do it to every driver though, a little tedious, but worth it
     
    Last edited: Nov 26, 2017
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  5. dreamer al

    dreamer al

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    Thanks for assistance. But it did not work for me. Plus I could not find "Classes" line. Hopefully modder will upgrade for us/me :)