Paul Jeffrey
Premium
GT3 Endurance racing seems to be all the rage in sim racing at the moment, but I’d like to know why touring cars constantly get overlooked in our wonderful hobby.
FIA WTCR, British Touring Cars, V8 Supercars, TCR Europe... the list is practically endless when thinking about a high quality, diverse and entertaining touring car series currently active (or even historic - think Super Touring Cars of the mid 1990's) in real world Motorsport. Usually containing a nice mix of brands, different drivetrain configurations and almost always close racing, I’ve often thought that touring cars are a perfect candidate for sim racing developers to create accessible and entertaining content that produces close and hard racing for fans of all different experience levels. The question is, why is this category of racing so often overlooked when content releases and new sim racing games are developed?
Sector3 Studios and their RaceRoom Racing Experience title have done a commendable job of keeping some touring car content in the mainstream, with the various WTCC car packs, DTM and of course the new and upcoming WTCR collection for the simulation, but no one has yet gone the whole hog in the modern era and produced the cars, tracks and regulations of a full series - despite the obvious advantages this could bring to a sim racing environment.
Think back to the epic races here at RD in the old Race07 series, a game that despite being over a decade old is still actively used by sim racing communities the world over and receives a steady stream of new mods on a semi regular basis... which goes to show that an appetite for tin top tourers remains as strong as ever.
So with that said, why no serious efforts to fully replicate a modern tin top series in sim racing? Go on, you know you want to....
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