hello piddy you seem to missed a shader in btb xpacker.
difuse.spec.add.mult which is kind of important to the grass area.would this be incorprated later on.or is this not necessary.i've being hunting on simed for bits & pieces.
shader: difuse t1+difuse t2+difuse t3+spec
diffuse t1=grass.dds
spec= grass_s.dds
diffuse t2=grass_adda.dds
diffuse t3=grass_mult.dds
will btb xpacker supported most shaders. including dx7,dx8 ?
difuse.spec.add.mult which is kind of important to the grass area.would this be incorprated later on.or is this not necessary.i've being hunting on simed for bits & pieces.
shader: difuse t1+difuse t2+difuse t3+spec
diffuse t1=grass.dds
spec= grass_s.dds
diffuse t2=grass_adda.dds
diffuse t3=grass_mult.dds
will btb xpacker supported most shaders. including dx7,dx8 ?