i know in general almost everyone's physics are off by a certain amount here (mine very much included), but I would consider looking more into the basics of this - its centre of gravity height is really low for this type of vehicle. Yours is like 0.43m, I think it'd be closer to like 0.65-0.7m. Tyre also seem a lot better than I'd expect for being so knobbly, but I'm sure others can give input on that. It also seems very light, and the rears lock very easily, and has an impossibly low amount of drag. Overall, its far, far more capable performance wise than something like this would be IRL.
As for the visuals, it depends how far you want to go with it, but a lot could be improved on the texture side. I like the idea of simple, lower poly models, as most of this car adheres to, but I'd try and back it up with more optimised textures; right now almost all of your textures are flat colours, but if thats the case there is no need to have then bigger than a few pixels (your txMask.dds is the biggest offender, but almost all of the rest could be greatly reduced in size without really compromising visual quality).
And same goes with the 3d modeled tyre tread (and logos) - thats taking up almost 80% of your total tri count! Cut those back to sensible levels, tidy up the huge textures, merge objects using the same material (currently you have a lot of extra draw calls for no reason), and you'd have a nice basic car.