iRacing: AI Development Update

so, iRacing are going back to their offline roots, the nascar games. Sounds reasonable to me, if it ain't broke don't fix it. i loved the ai in the old nascar games, kept me glued to the wheel all those years back.
 
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BrunoB

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so, iRacing are going back to their offline roots, the nascar games. Sounds reasonable to me, if it ain't broke don't fix it.
Offline roots!!
Are you sure you know what you are talking about?
NR2003 had the best netcode of that time - and Kaemmer has acknowledged that was one of the reasons FIRST/iRacing fighted(payed) to get the legal rights to the full NR2003 code.

And without having any numbers Im pretty sure NR2003 (and mods) has at least one of the most used multiplayer platforms and comunities at the time.
If not THE most used and populated one.
Both because of the extremely good netcode and because it was so easy to even set up a dedicated server.

ByTheWay: Im ready to bet that in 1-2 years iRacing will also make it possible to include AIs into official races with human drivers. Hehe just like it was possible to do in NR2003 and mods.
But at the moment this would probably piss too many of human multiplayer customers off:roflmao::roflmao:
 

F_B

1000RPM
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It would even piss some parts of the members off in two years.
For them Iracing commited a sacrilege with adding AI. Will be funny to watch how the next month/years evolve.
 
my bad, it was me who was offline at the time, or rather: i never used the internet to play games, my line was far too slow for that. lol. ...
 
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BrunoB

500RPM
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my bad, it was me who was offline at the time, or rather: i never used the internet to play games, my line was far too slow for that. lol. ...
The reason I am a bit stubborn on this theme is because I for some years was a member of 3 GTP online leagues (the most famous NR2003 mod:)).
And at least the US based FSB and the brazilian based LBN leagues had both some extremely dedicated and competitive guys racing - and used solely the NR2003 base because of the netcode.
Even with brazilian, russian and East europeans lousy connections we had very seldom problems - hehe even with some 2.4H LeMans races.:roflmao:
So..;)
 

BrunoB

500RPM
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It would even piss some parts of the members off in two years.
For them Iracing commited a sacrilege with adding AI. Will be funny to watch how the next month/years evolve.
Eventhough Im ready to make a bet on this online AI mixing thingy - I consider it rather counterproductive for iRacing.
At least for me one of the great advantages for iRacing has been that it against all competition stood out as the only 100% pure online racing sim.
But obviously not anymore:whistling:
 
Yep, like Han Solo, I do have a bad feeling about this somewhere deep down. At least SR and iR are excluded from AI races (source: update notes), so nobody will be able to work their way up against AI and then be thrown into an unrealistic scenario online. But on the surface I am now the world's happiest clown. I have the Skip Barber for my beloved online racing, ACC for my favourite GT3 offline and soon iRacing AI for NASCAR oval offline like back in the day, yes!!!
 
Just had my first test run with 40 cup Porsches at Donington and it is … sort of eerie, it sounds and looks and feels like iRacing, but you can rack up 28 inc points and there are no consequences. Game runs smooth as butter, opponents were fine, but since I have only very limited experience in the Porsche I was more fighting with the rear and the brakes then concentrating on my AI friends. Tony Gardner was one of the AI names, lol. Definitely a new experience.
 

tlsmikey

500RPM
Maybe it's the AI, maybe it's the V8 Supercars...not sure, but there are currently 10,000 people online racing. :D

I find the AI pretty good. The starts are a little slow and i'd like to see them be a bit more aggressive on passes, but it's pretty good. I'm not convinced it's as good as AMS which to me is the very best I've seen, but it's very good overall.
 

BrunoB

500RPM
Premium
Like watching my mirrors and when someone is flying up on me and has no chance of making the turn I should alter my line to 'avoid'?
Fully agree with that.:thumbsup:
When I complained inside the iRacing forum about being taken out by somebody either divebombing me or completely idiotic crashing into my back I was (allmost) allways told by some clever guys that checking the mirrors and then avoiding being rammed by changing my line was the way to go.

Hehe the worst was if the rammer later explained that it wasnt his fault - because I braked too early.
In such situations iRacing should allow virtual guns.:roflmao:
 

Bonehead

100RPM
Premium
I just spent five hours tweaking and racing with the AI. I've been a serious sim racer since N2003, and never had I have had more fun racing the AI. I am not a big iRacing fan at all, however my hat is off to them for the absolute quality of the artificial race car drivers. The massive amount of variables with this development is something I am still learning about, and anxious to learn. I only renewed iRacing for a month to test this release, however I bought into the 'Black Friday' year subscription sale. This is by far the best AI I have ever raced against, and to have 59 other cars on the track running smooth as silk with high graphics on an nVidia 1070 is mind boggling. Back to looking at the AI variables and enjoying iRacing once again! :)
 
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