Ok so I am a drift fanatic and obsessed with realistic drift physics... I have even been redoing the physics for the drift mods to be more realistic and have been doing a damn fine job if i do say so myself.. I have been changing primarily the hdv values as well as a tire set i created that rocks. But now I've finally decided to start delving into the world or suspension PM file editing and I've come across a problem. One I found before with another mod and fixed it by using a PM file from the same car in a different mod.
But now I'm starting to find that when I rebuild the suspension to mimic the real thing all the cars get this wheel flipping out and going absolutely crazy at very high steering angles (like 50* or more) I can't figure out what's causing this either... I've tried everything I can think of moving the steering arms around even putting them in unrealistic places, moving the suspension arms farther in or making them have a smaller footprint (moving the inside of the arms closer together) and making all sorts of different things but nothing fixes it.
Even the aasbo supra mod does it at full lock and I can't fix it their either it just wonks out the car rises up and the wheel spazzes out vibrating from lock to lock at an incredibly high rate of speed filling the air with smoke even.
And only the inside wheel does it because of the ackerman in the steering. If I reverse the ackerman the outside wheel will start doing it instead of the inside wheel because if you know about ackerman that's the wheel that's turning the farthest. WIth 0 ackerman BOTH wheels start doing it simultaneously.... Which leads me to believe that it has nothing to do with the steering arms and everything to do with something interfering with the wheel keeping it from going at any higher of an angle and the games physics basically go insane in that situation
I've thought maybe the steering arm is interfering with the lower suspension arm and locking out or maybe the steering arm is reversing at high angle (happens to real cars too) or maybe the inner points are too far forward and too far out toward the wheel and the wheel is hitting the arm or maybe it has something to do with caster and camber gain going too far IDK anymore i just can't seem to fix it.
Does anybody know how to fix this?? Or better yet what causes it?? I'm so lost here... I'm frustrated out of my mind cause I FINALLY figured out how to almost perfectly mimic McPherson suspension geometry and I imputted the data from my person 240sx exactly with the only diff being the way I learned to make double a arms work in a mcpherson kind of way.. but everytime it causes this crazy vibrating wheel problem at close to full lock. The car feels so good with factory lock and has no problems and handles nearly perfect but go to 50* or so (easily acheiveable with spacers on a 240sx) and things get bad and I want to fix it for real. Please help
But now I'm starting to find that when I rebuild the suspension to mimic the real thing all the cars get this wheel flipping out and going absolutely crazy at very high steering angles (like 50* or more) I can't figure out what's causing this either... I've tried everything I can think of moving the steering arms around even putting them in unrealistic places, moving the suspension arms farther in or making them have a smaller footprint (moving the inside of the arms closer together) and making all sorts of different things but nothing fixes it.
Even the aasbo supra mod does it at full lock and I can't fix it their either it just wonks out the car rises up and the wheel spazzes out vibrating from lock to lock at an incredibly high rate of speed filling the air with smoke even.
And only the inside wheel does it because of the ackerman in the steering. If I reverse the ackerman the outside wheel will start doing it instead of the inside wheel because if you know about ackerman that's the wheel that's turning the farthest. WIth 0 ackerman BOTH wheels start doing it simultaneously.... Which leads me to believe that it has nothing to do with the steering arms and everything to do with something interfering with the wheel keeping it from going at any higher of an angle and the games physics basically go insane in that situation
I've thought maybe the steering arm is interfering with the lower suspension arm and locking out or maybe the steering arm is reversing at high angle (happens to real cars too) or maybe the inner points are too far forward and too far out toward the wheel and the wheel is hitting the arm or maybe it has something to do with caster and camber gain going too far IDK anymore i just can't seem to fix it.
Does anybody know how to fix this?? Or better yet what causes it?? I'm so lost here... I'm frustrated out of my mind cause I FINALLY figured out how to almost perfectly mimic McPherson suspension geometry and I imputted the data from my person 240sx exactly with the only diff being the way I learned to make double a arms work in a mcpherson kind of way.. but everytime it causes this crazy vibrating wheel problem at close to full lock. The car feels so good with factory lock and has no problems and handles nearly perfect but go to 50* or so (easily acheiveable with spacers on a 240sx) and things get bad and I want to fix it for real. Please help