Infos about the patch

I try to sum up here the data about the patch.
If someone has other infos, he can post here too.

So, the content is for sure :

- a new open wheel car (Armaroli, F3...?)
- correction of bugs (qualifications and warm-up)
- use of online skins
- use of G27 LEDs
- 6 new layouts
(Brasilia - Infield Course
Curitiba - Outer Course
Jacarepaguá - Curva Sul
Interlagos - Café Chicane
Londrina - 2009 Long Course
Velopark - 2011 Course)
- upgrade of the handling and breaking.

Coming soon, very soon ;-)
 
v1.70 is currently beta undergoing testing. Below is the current changelog:

[General]
Added support for G27 LEDs;
Fixed bug that could cause Game to freeze in multiplayer when going from qualifying to race;
Fixed bug that could cause game to freeze at the end of the track loading screen;
Fixed warm-up functionality in multiplayer (even though the real Stock Car series dont run a sunday warmup);
Updated D3D9.dll do minimize issues with some OSD display tools (such as FRAPs);
Added in-game support for custom skins (in showroom menu);
Fixed some UI glitches;
Added support for 3rd Spring settings in Garage 2 (for future add-on cars);
Added series selection option in main menu (for future add-on cars);

[Rules]
Removed rule that forced a pitstop before lap 20;
Adjusted parc ferme rules to allow fuel and brake adjustments before race;
Increased formation lap speed to 100 km/h;
corrected maximum refueling capacity at pitstops to 35l (as per real refuelling tanks);

[Tracks]
Accuracy of fuel consumption estimate improved in several tracks;
Adjusted cutting detection at Salvador chicane;
Improved AI behavior on pit exit of Jacarepagua;
Fixed no speed limit indication at Santa Cruz;
Fixed mesh hole inside the S of Londrina;
Several adjustments to minor graphical glitches.

[Cars]
Fixed Thiago Marques skin;

[Physics]
Several small adjustments to perfect handling accuracy following new data and driver feedback - better braking stability, less chance to lock the wheels under braking, smoother traction, improved turn-in grip, better cold tire behavior (despite changes, laptimes are expected to remain the same);
Added AI tire wear;
Fixed problem that could cause some PCs to slow down at slow speed;


[Sounds]
Lowered minimum volume for opponent´s engines;


[Localization]
Added support for french language;
Fixed some errors in portuguese and english translations.

The DLC packs are separate packages independent from the patch.
 
Great thanks for the info, much appreciated and looking forward to the patch.

However, what about brake bias adjustment during a race?
Currently you can't adjust brake bias in a race, but can during practice. This is a bug that I reported to Reiza support, but I can't find the email that I sent and who responded, but they did confirm this was a bug and would be resolved in the patch.

Unless this is what you mean by:
Adjusted parc ferme rules to allow fuel and brake adjustments before race;

Just want to make sure this didn't get left out :)

Thanks
 
Great thanks for the info, much appreciated and looking forward to the patch.

However, what about brake bias adjustment during a race?
Currently you can't adjust brake bias in a race, but can during practice. This is a bug that I reported to Reiza support, but I can't find the email that I sent and who responded, but they did confirm this was a bug and would be resolved in the patch.

Unless this is what you mean by:
Adjusted parc ferme rules to allow fuel and brake adjustments before race;

Just want to make sure this didn't get left out :)

Thanks

You can adjust this yourself in your plr file.
 
QUICK FreeSettings="-1" // -1=use RFM/season/GDB default, or add to allow minor changes with fixed/parc ferme setups: 1=steering lock, 2=brake pressure, 4=starting fuel, 8=fuel strategy 16=tire compound, 32=brake bias, 64=front wing, 128=engine settings
 

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