How to tell DX11 content from DX9?

This might be obvious to all you seasoned rF2 simracers, but lately i've been looking into more content for rF2 (mainly through Steam workshop) and more often than not i've no idea if a car/track is DX11 or DX9 optimized. That is if it ain't clearly stated in the descripiton of course. Now i know that DX9 content works anyway, but it'd just be nice to know what you're dealing with :)
 
DX11 or DX9 optimized tracks: it simply doesn’t exist. ;)
The shaders (DX9 or DX11) are build when you load the track based on your ingame graphic settings.

Like @Ace King said: some tracks have overdone post process effects. This has to do with incorrect textures.
You can turn post processing completly off in the DX11config.ini file: X:\SteamLibrary\steamapps\common\rFactor 2\UserData, open Config_DX11.ini and edit line EPostProcessingSettings=1 like this EPostProcessingSettings=0

With EPostProcessingSettings=0, you won’t have issues with overdone post procces effects (bloom glare).

BTW: A well build track for DX9 has no issues in DX11. :)
 
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