Hello and happy new year all.
Ive been working on a track for 2 weeks, I have spent the time first making track, then terrain etc.. ... a part of the track as a tunnel, ( i used btb wall tool for this) ... but its akward making an enterence gate thing for the tunnel in btb, so i made the object in 3ds max... I made sure to add a texture, and made sure the texture name was no spaces..etc .. i made sure the texture was aspect legal, in my case its a 1024x1024 jpg .. i map the texture in 3dsmax, export to 3ds, open btb xpacker .... goto make new xpack, then clickd the "object" tab.. i added the 3ds file i just created in max. btb xpacker seems to import no problem along with the texture file, so no errors in xpacker.. i then zip save the xpack,. open up btb .. create a simple staight road, i load the xpack i just made, i then go to objects.. and choose the object, I then drag onto the 3d view.. the object comes tru just fine, but it looks like there is no texture, just white/grey .... what the hell did i do wrong?? ... i have already tryed making objects in max and then into btb with textures before , and they worked, but for some odd reason beyond my understanding i just cant get it to work anymore.
some questions
I am farily familier with 3dsmax .. and know fine well there are so many ways, options, and settings for appliing textures... what texture appliing method will btb work with? .. for my object that isnt working im using facemap texturing.. just diffuse.. as said above the texture looks fine in max, and xpacker imports the texture.. but btb itself is not showing texture.
what EXACT texture settings/methods must be used in 3dsmax???
in btb xpacker, im a little confused as to what settings i must apply there??
i just dont understand why i was able to do this before and now i cant
there is nothing wrong with my object
there is nothing wrong with my texture file
there is nothing wrong with the aspect ratio and size of texture
there is nothing wrong with the file formates (jpg, 3ds)
there is nothing wrong with the names of files
there is nothing wrong with my texture on the object (in max)
there is nothing wrong in btb xpacker (no errors, and texture was imported and showing)
there is nothing wrong with my project file
but as soon as i get to the last step (being btb).. no textures are shown
WHY???
sorry to be a little frustrated, ive just wasted the past 24hrs trying to fix this, and read up on 3ds and btb.... etc tho it seems im doing everyting correctly. I need some serious help with this as ive come to the end of what I can do.
I need this object as the tunnel enterence has loads of gaps in the terrain witch no amount of editing in btb will fix (due to the nature of the tunnel).. help somone
H A P P Y - N E W - Y E A R
to all at racedept
regards pan
Ive been working on a track for 2 weeks, I have spent the time first making track, then terrain etc.. ... a part of the track as a tunnel, ( i used btb wall tool for this) ... but its akward making an enterence gate thing for the tunnel in btb, so i made the object in 3ds max... I made sure to add a texture, and made sure the texture name was no spaces..etc .. i made sure the texture was aspect legal, in my case its a 1024x1024 jpg .. i map the texture in 3dsmax, export to 3ds, open btb xpacker .... goto make new xpack, then clickd the "object" tab.. i added the 3ds file i just created in max. btb xpacker seems to import no problem along with the texture file, so no errors in xpacker.. i then zip save the xpack,. open up btb .. create a simple staight road, i load the xpack i just made, i then go to objects.. and choose the object, I then drag onto the 3d view.. the object comes tru just fine, but it looks like there is no texture, just white/grey .... what the hell did i do wrong?? ... i have already tryed making objects in max and then into btb with textures before , and they worked, but for some odd reason beyond my understanding i just cant get it to work anymore.
some questions
I am farily familier with 3dsmax .. and know fine well there are so many ways, options, and settings for appliing textures... what texture appliing method will btb work with? .. for my object that isnt working im using facemap texturing.. just diffuse.. as said above the texture looks fine in max, and xpacker imports the texture.. but btb itself is not showing texture.
what EXACT texture settings/methods must be used in 3dsmax???
in btb xpacker, im a little confused as to what settings i must apply there??
i just dont understand why i was able to do this before and now i cant
there is nothing wrong with my object
there is nothing wrong with my texture file
there is nothing wrong with the aspect ratio and size of texture
there is nothing wrong with the file formates (jpg, 3ds)
there is nothing wrong with the names of files
there is nothing wrong with my texture on the object (in max)
there is nothing wrong in btb xpacker (no errors, and texture was imported and showing)
there is nothing wrong with my project file
but as soon as i get to the last step (being btb).. no textures are shown
WHY???
sorry to be a little frustrated, ive just wasted the past 24hrs trying to fix this, and read up on 3ds and btb.... etc tho it seems im doing everyting correctly. I need some serious help with this as ive come to the end of what I can do.
I need this object as the tunnel enterence has loads of gaps in the terrain witch no amount of editing in btb will fix (due to the nature of the tunnel).. help somone
H A P P Y - N E W - Y E A R
to all at racedept
regards pan