Goria-Thun

Tracks Goria-Thun 0.9.1

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doublezero submitted a new resource:

Goria-Thun - Fictional FIA Grade 2 track made in 3ds Max.

View attachment 472800
Location: None
Length: 4.7km/2.9mi
Width: 12-18m/39-59ft
Elevation change: 23m/75ft

Features
  • 2 Layouts (Full and Club)
  • 32 grid/pit spots (26 for AI)
  • Separate road mesh
  • Dynamic racing groove
  • Working AI + hints
  • Working start lights
  • Custom track map
  • TV cameras (3 sets for Full, 2 sets for Club)
  • One DRS zone (backstraight)
  • Less trackside objects in private sessions
  • KSLAYERS (less objects at lower details...

Read more about this resource...
 
Goria Thun Literal Easter Eggs
What does this mean?
 

Attachments

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  • 2.jpg
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  • 3.jpg
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I've not driven this track for a couple of years and had forgotten just how perfect it is for hot hatches. Thanks very much once again, @doublezero.
Noticed some trees popping in at distance, and holographic glass (in VR anyway) on the pit approach warehouse.
If you have the same issues, add this to the config:

[SHADER_REPLACEMENT_...]
DESCRIPTION= fix tree pop-in
ACTIVE = 1
MATERIALS = ?tree?
LOD_OUT = 600

[SHADER_REPLACEMENT_...]
DESCRIPTION= fix VR holographic glass on pit approach
ACTIVE = 1
MESHES = 0_windows
SHADER = ksPerPixelReflection
IS_TRANSPARENT = 1
 

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