So, i'm not sure if the game-defined steering lock is working properly.
I set the gt3 rs v2 to 900 degrees, and rotation to "OFF" on the wheel, so that the windows driver controls it.
Then, in the simulation, i tell it that the wheel has 900 degrees rotation.
Then, in the sim, i turn the wheel however much amount, and it works correctly, corresponding to how far i have turned the wheel.
The problem that arises is that for some reason, when you reach the end of the steering lock, the game is not telling my wheel this, so there is no FFB to stop you turning too far. So you will end up turning beyond the in-game vehicle lock, which will in effect be a massive deadzone.
If i had manually set the rotation on the wheel, to say "540" instead of "OFF" then it would stop the wheel at 540 using FFB (though you can turn past it if you try hard enough). I had hoped the in-game auto-steering lock for each car would work the same.
Is this fixable? Or is this problem only for fanatec wheels? Or how does it work with logitech wheels?
Thanks!
I set the gt3 rs v2 to 900 degrees, and rotation to "OFF" on the wheel, so that the windows driver controls it.
Then, in the simulation, i tell it that the wheel has 900 degrees rotation.
Then, in the sim, i turn the wheel however much amount, and it works correctly, corresponding to how far i have turned the wheel.
The problem that arises is that for some reason, when you reach the end of the steering lock, the game is not telling my wheel this, so there is no FFB to stop you turning too far. So you will end up turning beyond the in-game vehicle lock, which will in effect be a massive deadzone.
If i had manually set the rotation on the wheel, to say "540" instead of "OFF" then it would stop the wheel at 540 using FFB (though you can turn past it if you try hard enough). I had hoped the in-game auto-steering lock for each car would work the same.
Is this fixable? Or is this problem only for fanatec wheels? Or how does it work with logitech wheels?
Thanks!