- Aug 10, 2007
They are great on some mods, not so great on others. I gave them a try on these and it didn't make too much of a difference so i just left the stock ones on in the end.He, how well do the cubemaps work? Because I think I'm going to download them. Essentially, you get better light reflection, correct? I really need the for the SCC mod, those cars are pretty flat looking.
Easy as you could imagine. For GTR Evo you need to rename the one you want to use to EMAP.dds and then place it in GameData\Teams.I would but to be honest I'm not sure I fully understand the installation process.
I installed the MAS editor, ran it, dragged and dropped CAR_CUBE.dds and FS08_CUBE.dds into the editor for the .mas files in vehicles, FSone 2008 SE and FSone 2008 SP, yet the cars look no different.Easy as you could imagine. For GTR Evo you need to rename the one you want to use to EMAP.dds and then place it in GameData\Teams.
For GTR2 you need to rename the one you want to use to EMAP_PAINT.dds and then place it in GameData\Teams
For rFactor its a little harder, you will need to find the .mas file that contains the cubemaps - on FSONE 08 this is called cmaps.mas and that is in rFactor\GameData\Vehicles\FSONE08SP. This changes between mods though so you may have to move them around a bit until this works. You will need to rename them too, most mods use CAR_CUBE.dds and CAR_CUBE_DX9.dds however i found that FSONE 08 uses FS08_CUBE_DX9.dds.
Edit: If that's still confusing i will take some screenshots of where they need to go and what they should be called