Stock Car Extreme Mods (merged)

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ML2166

If quizzes are quizzical then what are tests?
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Hey guys

Okay here are the skins created by me over the last few weeks.

38 in total, 19 Chevrolet and 19 Peugeot.

All completely fictional of course, but I hope you enjoy them.

I have given all the cars different numbers and names from the originals in game, so you should be able to run them alongside the original skins.

Pretty new to the modding aspect on the rfactor platform, and this is my first attempt.

Haven't found a way to have the game read a new RFM file hence the reason for the new numbers and names.

Hope you enjoy them........happy racing fellas!

;)

selectionpug.jpg


selectionchevvy.jpg


Chevrolet Part 1

Chevrolet Part 2

Peugeot's
 
Thanks for the response, Patrick.
Yeah, as i said, the way it handles may be due to the specifics of the car, which i'm not familiar with and how this data works in SCE physics environment.

Also, according to the footage Gringo posted, i turn very similar amounts in game, so steering ratio is very accurately simulated , it seems. As seen in the below footage, the car also behaves very similarly to what i experience in game, how you can drift and catch a slide and so on...so physics seems to be very accurately replicated as well. It's just the handling it is a bit too light for my liking, but i guess that's just how the numbers translate into SCE. And also the car feels quite different than any other vehicle in the game.

Yes, video Gringo posted here shows something really similar of what I have just run at Cascavel.

Did you put the indicated realfeel?
 
Very interesting Phil @SimRacingOz
"The dream becomes reality" A full current 2015 line up of Thundering Aussie V8 Bliss, well done.
Models look incredibly realistic, must admit, will definitely be following your progress from here on,
will donate a few bucks once it's released, Id even join online events if SRA is running a league in the future.
Say Gday to Mozz for me.
Cheers.

I made a donation a few weeks ago to SRO. I'm not much for online racing but I missed out on the initial crowdfunding and wanted to support them.
 
Hey Patrick, one small problem - maybe I am going mad, but I can see my mirrors in my mirrors!

Hi Keith,
1. Go to your PLR-file and open with Notepad.
2. Then go to the following section:
[ Graphic Options ]
3. Search for this line:
Self In Cockpit Rearview="0" // add values for any that should be visible (0=none): 1=rear wing & wheels, 2=body & susp, 4=cockpit, 8=steering wheel (15=all)

As you can see you can choose what should be visible, for the Caterham i have chosen for "0"
For other cars you can change this setting if you want to.
PLR-file can be found in GSC2013/UserData/yourname/..

Grtz,
RSV
 
Thanks Hummer, but what I am trying to say is that something is wrong - I can actually see the mirrors in the mirrors. Surely that should be impossible.

It's no problem, as I can still see the rear view perfectly well, but I thought I should report this as they surely should not be there.
 
exactly what I am thinking Jyri!

It feels more like an arcade toy than a well simulated car to me.
Sorry Jan, but this comment seems a little of target..

the only problem I found is brake distribution the default setup, with to much power in the rear and little to the front, and together with engine breaking it unsettles the car in the turn in. just put 80:20 in brake bias and problem solved. even so needs a good trail braking technique by the driver.
 
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