F1 22 Corrected Car Performance

Misc F1 22 Corrected Car Performance 1.3

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CaptainRobo submitted a new resource:

F1 22 Corrected Car Performance - Corrected Car Performance + Additional Changes

This mod aims to provide a slightly more accurate version of the 2022 cars performance with a few of my own tweaks. My own tweaks include rounding off the numbers, making sure every car has the same starting aero for the front of the car as there is for the rear, relativly speaking given theres more total load on the rear than there is on the front, correcting the weight of the PU to 150kg, making sure no car has downforce that starts below 0.9 and finally allowing every car to be able to...

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Hello mate,
I use damage mod, drag air and realistic drs aperture in the .vtf of each car, already edited from the original.

For me to use your mod, which command lines do I have to change separately, so as not to lose my edits already made, with your mod?
Hi

To edit the DRS:
<F1Aero>
<m_aero_wing_rear_drag value="0.85" />

Decrease this value to increase drs and increase this value to decrease drs.

<Upgrade name="radUpgradeDRS">
<m_aero_wing_rear_drag value="0.85" op="*" />

Whatever you change the previous value to, change this to the same.

To edit drag:
<F1Aero>
<m_aeroSlipStreamAirDensityScaleDrag value="0.9" />

Never changed slipstream before, but I'm pretty sure you decrease it to increase slipstream and the other way around for opposite effect.

To edit damage:
<F1BodyDamage>

I guess just copy paste whatever you other mod changes.
 
Last edited:
Hi

To edit the DRS:
<F1Aero>
<m_aero_wing_rear_drag value="0.85" />

Decrease this value to increase drs and decrease it to increase drs.

<Upgrade name="radUpgradeDRS">
<m_aero_wing_rear_drag value="0.85" op="*" />

Whatever you change the previous value to, change this to the same.

To edit drag:
<F1Aero>
<m_aeroSlipStreamAirDensityScaleDrag value="0.9" />

Never changed slipstream before, but I'm pretty sure you decrease it to increase slipstream and the other way around for opposite effect.

To edit damage:
<F1BodyDamage>

I guess just copy paste whatever you other mod changes.
Thank you!
 

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