Export times

Stealthy

100RPM
Apr 23, 2009
118
0
currently the track im working on takes about 10-15 minutes to export to rfactor , anyone else encounted long export times and if so how long?
 

Alex Kyriak

250RPM
Jul 14, 2009
350
1
My track exports in 20 seconds under v0.7, and in 15mins under v0.8. Wasn't sure if this is anything to do with OS. Am using Vista.
 

R Soul

1000RPM
Apr 19, 2009
1,016
215
38
I've found that overwriting the AIW file increases the time by quite a bit, but I've yet to export a track with lots of detail so take that with a pinch of salt.
 
B

Biggles1212

Hi Stealthy,

I build my tracks very basically at first, a road, enough terrain and walls for guidance, then I export and ride the track to see if all is OK. After that I work at getting the track fun to ride on and test it with a few cars for drivability.

That done I start to put more walls and fences on. I've notice that once fences are placed, the whole export thing slows down. In fact, sometimes the BTB stops responding. I also find it better to use the strips with people on them are better than individual models. The more models, the slower the export and load.

As we learned in Engineering design. K.I.S.S. Keep It Simple and Straight forward.
 

Stealthy

100RPM
Apr 23, 2009
118
0
no K.I.S.S stands for keep it simple stupid . we started with the base got the track working right, now where filling the track out and the export times have exploded . it doesn't matter i was just curious if someone else has encounted similar , and keeping it simple maby good for some but were looking for a complete immersion, our tracks been tested by actual drivers who race on the track and they've agreed its spot on