any further news seems very quite
"PhysicsNot interested in the DLC, and hope the patch delivers some substance, though I doubt it as I suspect the focus now is on the console release, hopefully we PC users get some real improvements when that gets rolled out next year.
I could be wrong, but I don't think that's what he meant by "substance". See Jean-Pierre's post above for the "substance" some of us are waiting for."Physics
64-bit natively supported and car physics calculated on multi-thread. The physics engine has been reworked to become completely multithreaded: as a result, the driving precision is augmented, the accuracy further improved and the physics solver has enough horsepower to completely resolve any difficult calculations any speed, achieving butter smooth Force Feedback and complete elimination of signal noise and vibrations. We'll be back with more details on physics updates when the new build will be released next week.
2D/3D models, textures and shaders have been updated and improved, in order to keep the standards reached with the latest content. Now windscreens receive shadows, and a new camera facing feature improves the rendering of 2D/3D objects on track. A first basic support for dynamic objects on tracks has been added as well, and it will be improved in future updates, with the aim to get a more immersive environment. "
Just in case you missed that part