I`ve been making Toronto street circuit,but the main thing which discourages me big time is Google Earth height data;basically is very unaccurate. The end result is terrain as flat as a pancake even in those places where you can easily notice a slope while switching to Google Earth Street View or looking at the photos(for instance the north of the Lake Shore Boulevard,there`s the noticable slope,I reckon it must be at least 3m height difference when I look at the fencing).
What`s the best method of creating the terrain in the BTB ?Should I make more paths where the terrain exists,update them in 3D Route Builder and then in the BTB add the terrain to those paths and delete the paths afterwards?
In this case I would have at least more believable heights in these places where they should be,or am I barking up the wrong tree?
What`s the best method of creating the terrain in the BTB ?Should I make more paths where the terrain exists,update them in 3D Route Builder and then in the BTB add the terrain to those paths and delete the paths afterwards?
In this case I would have at least more believable heights in these places where they should be,or am I barking up the wrong tree?