Hi everyone!
I have been asked some time ago by one of the polish Racer fan to write a DOF importer for 3dsmax. I have just finished it recently. I thought that others may find it useful as well, so I just decided to share it with the Racer community:
Below is the link:
http://www.mediafire.com/download/awhx7dkixr5pyrt/DOF_Importer_3dsmax_v1.0.zip
It's a scripted Utility - simple to use - can import either single files or entire folders - cars or tracks. It also loads textures - it can read them either from the DOF file or from the SHD file. (Note - the shaders are not completely recreated - just main textures to give overall idea of the object appearance).
All the detailed info is in the ReadMe file in the archive, so I'm not going to elaborate too much now.
The purpose of this tool is mainly educational, but it allows to create variations and improvements of existing models. However I would strongly suggest that you get permission from the author of the original track/car if you want to use some parts of it.
Hope you find it useful, at least as much as I found it interesting to work on. That was also my first chance to hear about Racer game (and try it, of course ).
Any questions or issues - you can post here or contact me directly - details in the Readme file.
Regards,
-----------------
P.S. below is a screengrab of how the Carlswood track looks like in 3dsmax:
I have been asked some time ago by one of the polish Racer fan to write a DOF importer for 3dsmax. I have just finished it recently. I thought that others may find it useful as well, so I just decided to share it with the Racer community:
Below is the link:
http://www.mediafire.com/download/awhx7dkixr5pyrt/DOF_Importer_3dsmax_v1.0.zip
It's a scripted Utility - simple to use - can import either single files or entire folders - cars or tracks. It also loads textures - it can read them either from the DOF file or from the SHD file. (Note - the shaders are not completely recreated - just main textures to give overall idea of the object appearance).
All the detailed info is in the ReadMe file in the archive, so I'm not going to elaborate too much now.
The purpose of this tool is mainly educational, but it allows to create variations and improvements of existing models. However I would strongly suggest that you get permission from the author of the original track/car if you want to use some parts of it.
Hope you find it useful, at least as much as I found it interesting to work on. That was also my first chance to hear about Racer game (and try it, of course ).
Any questions or issues - you can post here or contact me directly - details in the Readme file.
Regards,
-----------------
P.S. below is a screengrab of how the Carlswood track looks like in 3dsmax: